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You can also try Victor's ATB:
http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/
And these feature maybe what you want:
http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/
And these feature maybe what you want:
Code:
#-------------------------------------------------------------------------- # * Reverse ATB # This setting revert how the ATB works, instead waiting the bar to fill # up to select actions, you first select the action, the the bar start # to fill and the action is executed once it's full. #--------------------------------------------------------------------------
Code:
# Skills note tags:# Tags to be used on Skills note boxes.## <cast time: x># <cast time: x, y># Actions with this will have a cast time before executing, you can add# opitionally wich stat will be used to define the speed.# x : cast speed (100 = default speed)# y : stat (any valid battler stat)
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