a couple of questions

DoubleX

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You can also try Victor's ATB:

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/

And these feature maybe what you want:

Code:
  #--------------------------------------------------------------------------  # * Reverse ATB  #   This setting revert how the ATB works, instead waiting the bar to fill  #   up to select actions, you first select the action, the the bar start  #   to fill and the action is executed once it's full.  #--------------------------------------------------------------------------
Code:
# Skills note tags:#   Tags to be used on Skills note boxes.##  <cast time: x>#  <cast time: x, y>#   Actions with this will have a cast time before executing, you can add#   opitionally wich stat will be used to define the speed.#     x : cast speed (100 = default speed)#     y : stat (any valid battler stat)
 
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Oddball

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You can also try Victor's ATB:

http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/active-time-battle/

And these feature maybe what you want:

#-------------------------------------------------------------------------- # * Reverse ATB # This setting revert how the ATB works, instead waiting the bar to fill # up to select actions, you first select the action, the the bar start # to fill and the action is executed once it's full. #--------------------------------------------------------------------------
Code:
# Skills note tags:#   Tags to be used on Skills note boxes.##  <cast time: x>#  <cast time: x, y>#   Actions with this will have a cast time before executing, you can add#   opitionally wich stat will be used to define the speed.#     x : cast speed (100 = default speed)#     y : stat (any valid battler stat)
as far as i can tell, this is EXACTLY what I'm looking for. thank you. I'd like to give the script writer credit in my game though

Edit: that is if i use it
 
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Engr. Adiktuzmiko

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Hopefully, it won't have any incompatibilities with any other script ur using.. Never used Victor's that much coz of issues with yanfly's scripts.
 

Oddball

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Hopefully, it won't have any incompatibilities with any other script ur using.. Never used Victor's that much coz of issues with yanfly's scripts.
yea, part of the reason i might not use it... because i'm basicly cobbling my gameplay together with different scripts to get the effect i need...

I'll find out in november when i pick up my project again

Edit: which I can't even find out because the accounts links are disabled from too much trafic... maybe I should just pay quasi to make the battle system, sense I'm already using one of his scripts
 
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