- Joined
- Jun 16, 2015
- Messages
- 207
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Hey there, I'm sure I'm late to the party with these two problems.
I have just started scripting for RPG Maker MV and I've just noticed that, for some reason with me, after I've modified my script and saved it using Notepad++ or SublimeText, before running the game again in rmmv, I have to re-open the plugin manager, click on the script to check it's parameter values, then close the plugin manager and run the game.
I am using the Steam version of RPG Maker MV. I'm not sure why it's this way.
On debugging javascript I couldn't find any resources on this but...You have to hit F8, then open up sources, click the + sign under Watch Variables on the right hand side and type in the variable, string or array name, then hit enter. You may then have to drag the panel out to the left if it's a long string. Arrays will drop down and have values that you can then grab in your script.
For debugging, you can also use
console.log(variableNameGoesHere);Then just put in your variable, string, or array name in the paranthesis. Then, start your game up and hit F8. You may have to click the arrow next to the value to drop it down and examine it's contents.
As a noob figuring this out, I'm gonna post more problems and solutions so people starting out can see this topic.
I have just started scripting for RPG Maker MV and I've just noticed that, for some reason with me, after I've modified my script and saved it using Notepad++ or SublimeText, before running the game again in rmmv, I have to re-open the plugin manager, click on the script to check it's parameter values, then close the plugin manager and run the game.
I am using the Steam version of RPG Maker MV. I'm not sure why it's this way.
On debugging javascript I couldn't find any resources on this but...You have to hit F8, then open up sources, click the + sign under Watch Variables on the right hand side and type in the variable, string or array name, then hit enter. You may then have to drag the panel out to the left if it's a long string. Arrays will drop down and have values that you can then grab in your script.
For debugging, you can also use
console.log(variableNameGoesHere);Then just put in your variable, string, or array name in the paranthesis. Then, start your game up and hit F8. You may have to click the arrow next to the value to drop it down and examine it's contents.
As a noob figuring this out, I'm gonna post more problems and solutions so people starting out can see this topic.
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