A Darkness at Parandor is a game made in RPGMaker which was intended to be my entry for the 2015 IGMC. It was intended to be the prequel to The Book of Shadows (my other game), but time restrictions prevented me from working on the game more than a weekend back then. However, I have been slowly dabbling at it (like say an hour a month or so), and have enough to post about it on the Ideas and Feedback Thread. Game Mechanics: Spoiler The game uses the same battle system as The Book of Shadows, mostly. To recap so you don't have to go look it up, every person in this world is from the 9 elements of magic, Fire, Earth, Air, Water, Energy, Mind, Life, Death and Null, though Null is really rare and no one knows if those people really exist. This is true for the players as well as the monsters. In addition, everyone has a class which they have been training in, in which you can learn skills. Spells and Skills are divided by levels, and are considered Level 1 - 8. Level 7 and 8 skills and spells are ultra rare though, and odds are high the average person will never gain access to those skills or spells. As you level up, you gain SP which you can spend to either learn a new skill in your class or in your Magic. SP is gained at the rate of 100 * the new level you just hit. On average, by Level 10 you should be able to learn all Level 1 skills and spells, by Level 20 you should be able to learn all Level 2 skills and spells, and so on. The main difference in battle systems is in this game, you do not gain ATK, DEF, MAT, MDF, LUK, or AGI when you level up, but instead gain a point you can spend to have someone train you. This means that your attributes will be really low all game (think Soul Hackers low, or Devil Survivor low if you played those two games), and getting any attribute above 20 means you are amazing at that attribute. As of yet, I'm unsure if this system will work practically as more of the game is developed, so it is subject to change if needed. Also the game has a date/time system. Events will occur if you take too long. Take long enough, there might not be anything worth saving. And finally, this game is more open world than The Book of Shadows, in that it is possible to walk up to the villain on day 1 and whap him with your Club, as you know from the beginning who it is and where they are. But I'd not recommend it, as you will probably die if you do that. Storyline/Plot: Spoiler A Darkness Over Parandor takes place in the legendary city of Parandor, before it became legendary. It is currently a dark time in the great city, as a tyrant named Castion lords over the people there, and monsters roam the countryside. Can you help the heroes rise up and overthrow Castion and bring Parandor into a Glorious Age? Characters: Spoiler The game revolves around 4 characters who rise up and decide to try to overthrow Castion. They are: Zelphar: A farmer who decides enough is enough after seeing Castion trying to exploit his girlfriend's farm for 50,000 DB (the currency in this world), and decides to try to put an end to his tyranny, or die trying. Alystine: Loyal friend of Zelphar, she would follow him everywhere. She secretly has a crush on him, but he has feelings for another. Still, she joins up with him out of loyalty and to help him overthrow Castion. Trevon: Local Rogue, he's up for overthrowing Castion as long as there is money in it. Though he'd rather go for easy treasure if it exists. Also a bit of a flirt. Skye: Friendly Fairy who joins up with the others. She is seen as the baby of the group by the others, as she is about 10 years younger than all of them. Still, her knowledge of potions will come in handy! Castion: The villain of the game. He only cares about money, and will do anything to get more money, no matter the cost. Sceenshots: Please note that only the facesets are final. Also the maps have like 0 NPC's as the game has only about 30 minutes of content so far, and many of the zones/regions are likely to change in development: Spoiler -From the Introduction. And nope, we wish it were paved with gold, this would make our quest so much easier. -Talking to a Cow? -Some of the party banter that has been written so far (Trevon's faceset is a placeholder in this picture too, see next picture for the actual one that will be used). Note that none of the party sprites have been made yet, so these are either RTP placeholders or placeholders from The Book of Shadows. -Menu screenshot. Here you can see the facesets @Hirei has drawn up for this game. Notice this game has a date/time system too. If you take too long Castion will start to respond. -Battle Screenshot. All class and elements still subject to change. Current Progress: Spoiler -Currently the game is mainly at the mapping and design stage, as the first design had to be scrapped as it was a mess (that's what I get for spending so little time on it). So right now work is on setting up the maps and linking them together to fit the open world format of the game. Demo: -None available yet. Hopefully after The Book of Shadows goes Beta and I'm waiting for the results from the Beta testers. For feedback at the moment I'm interested in what you think of the idea of the game (both in general, and the date/time system idea), and the battle system idea. Sometime in the next few months I hope to post a demo once the redesign stage is done so you can see how it plays in action.