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Now, Before explaining what my dilemma is about, Let me start off by saying I am planning to make a Tower Climb Rogue-like Game involving a - "Heroes raiding a Tower Dungeon to Climb x Floors and Slay the Boss" kind of Game. However, I have a few nagging doubts about the whole idea.
1. Wouldn't most Players get bored soon after climbing "x" Floors of the Tower and doing Floor after Floor, Battle after Battle, Opening Treasure Chest after Treasure Chest. What could I do to address this problem ?
2. I don't feel like introducing a "Town Floor" inside the Dungeon Tower. While its the most sensible thing to do, Its done to death by almost every Story, Anime and D&D Series at this point. Do you have any Unique alternative Ideas for this dilemma ?
Would love to hear your thoughts, Discuss
1. Wouldn't most Players get bored soon after climbing "x" Floors of the Tower and doing Floor after Floor, Battle after Battle, Opening Treasure Chest after Treasure Chest. What could I do to address this problem ?
2. I don't feel like introducing a "Town Floor" inside the Dungeon Tower. While its the most sensible thing to do, Its done to death by almost every Story, Anime and D&D Series at this point. Do you have any Unique alternative Ideas for this dilemma ?
Would love to hear your thoughts, Discuss
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