XIIIthHarbinger

Part Time Super Villain
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Greetings gentle people of the interwebs, XIII here.


Personally the default Icon set for MV just isn't my cup of tea, so I've been creating my own for my game. The majority of what I am creating can't be posted here courtesy of it being a mixed bag of various RPG makers, DLCs, other sources, & my own edits thereof. However, some of what I've created has been derived exclusively from MV sources, so I am posting them here in case anyone finds them useful.


No credit necessary, as I said these are just edits, recolors, & frankensteins of MV's default assets. Feel free to use them however it tickles your particular fancy, commercial, non-commercial, etcetera. If I create more that don't have complicated licenses I'll post them here. 


States Row 1 Primary Buffs.png


States Row 2 Primary Debuffs.png


States Row 3 Status Effects.png


States Row 4 Resist Status Effects.png


States Row 5 Elements.png

Skills Row 3.png

Skills Row 4.png

Skills Row 5.png

Skills Row 6.png

Skills Row 7.png

Skills Row 2.png

Skills Row 10.png

Skills Row 8.png

Skills Row 9.png
 
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XIIIthHarbinger

Part Time Super Villain
Veteran
Joined
Apr 27, 2014
Messages
676
Reaction score
806
First Language
English
Primarily Uses
RMMV
Update,


Another nine rows added. Same permissions, (commercial, non-commercial, anything in between), same sources (MV default resources edited, recolored, frankensteined, combinations thereof), same credits (I don't require any on my end).


As you might have guessed, yes, there are parts, whole icons, & even entire rows missing from the set. The full set I am working on is 512 X 3200, however a great deal of it comes from sources I can't post here. So I am only posting the exclusively used MV sources bits here.  
 

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just when I thought one of the greatest game of all time couldn't get any better, they announce a new dlc for it.
For anyone interested: there's another huge humble bundle with JRPG assets + a game jam starting next month - it's for a good cause, so check it out <3
Turning a specific vibe into reality is incredibly difficult. For instance, this song is one of the ones I listen to when working on my post apocalyptic project, and getting it's "feeling" into the game has been a real challenge.

I don't just wanna regurgitate the numbers I see, I wanna actually understand the calculations I'm making so I'm probably gonna make a post later with some calculations and what I THINK they mean to get some advice and corrections.

Edit: All (Most) of these will be tested in game prior. I just wanna make sure I understand what's going on under the hood if you will.
my girlfriend calls all my little chibi art cute lol... funny considering that wasn't the original art style of the game.

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