First off, if the title to this thread or this thread in general is too vague and complex, I already filled the Tags with the contents that I'm seeking right now.
Currently, I'm looking for 7 Plugins that I need for this little MV Sideproject of mine. They mostly consist of battle mechanics, with one aesthetic effect for Battle Starts. I'll give a detailed rundown of the things I need...
-----
Providing Bonus Traits to an Actor based off of TP Amount
The first thing I need is a way to provide Bonus Effects to the Actor depending on your TP Level. My side project has a character that utilizes TP as a type of "Rage" meter. The character is named Ark, just to make things easier.
According to my notes, Rage is gained via using his Offensive Abilities, which cost HP. The more Rage Ark has, the more damage he deals, and the less HP his abilities cost. I'm looking for a formula that makes him deal somewhere around Double Damage and 50% less HP Costs at 100 Rage, making it so every 1 Rage (1 TP) = +1% Damage Increase & 0.5% HP Cost Reduction.
Ark also can spend his Rage to heal himself via a special skill he has, too. Ark starts with exactly 0 Rage every battle.
So, in short, I'm going to need a plugin that Adds Bonus Effects to TP, and I also need a way to bring his Rage back to 0 at the start of every battle. I'm using Yanfly's Battle Engine and Skill Core to create HP Skill Costs, so therefore I'm going to need the plugin to work with that, too.
-----
Auto-Heal
This one is easier. Another character of mine, Solomon, has a passive ability that will automatically Heal Himself for 30% of his Maximum HP upon reaching Critical HP levels in combat. This effect may only happen ONCE per battle. I'm gonna need a plugin that can provide that effect via note tags in the Class section.
-----
Skill Bonus Effects
This one is probably the hardest.
Yet another character in the game, named Clover, has a passive where every time she uses a Specific Skill, her next action will apply a Bonus Effect, such as using a Healing Ability will also apply an extra Defense Buff, Attacking will cause a guaranteed Stun, etc.
This can be done by using a State. This State will enable specific skills to do extra things as long as the State is active. This may only work on the skills that can be used by the person whom is inflicted with this specific state.
Upon using a Skill, the Bonus Effect written in its note tag will be used, and the State will disappear.
(Example: Clover uses "Fire", and the ability deals some damage. Next turn, Clover casts the skill "SUPER BONUS", which applies the Bonus Effect state to herself. And then the next turn, Clover uses "Fire" again. Fire deals some damage, but this time it also inflicts Paralysis on the enemy! The Bonus Effect state is then removed, and Clover has to cast SUPER BONUS again in order to make Fire paralyze her target.)
-----
Random Skill Effects
Clover has another ability that is unique enough to require a plugin.
This special ability of hers known as "Trump Card", is an Ultimate Ability that does random things upon usage. The Skill has a 33% chance to Damage All Enemies, a 33% chance to Heal All Allies, a 33% chance to inflict Status Ailments on All Enemies, and a 1% chance to do absolutely nothing.
And you can probably work from there on what I need.
-----
Multi-Elemental Skills
Fairly simple. I have about 2 characters that use this function. One of them, named Isaac, has an Ability that damages all enemies with Fire, Water, Earth, and Wind damage. Like RPG Maker VX, I believe, the elements will take priority over enemy elemental weaknesses. (Like Enemies weak to fire will only be affected by the Fire Damage and not the Water Damage.) There's also Waltz who does the same thing, but instead the ability only utilizes Ice and Lightning.
So, yeah, I need Multi-Elemental skills.
-----
Overlimit Gauge
I'm already using the TP Gauge for Ark's Rage System, so I'm going to need a completely new Gauge for using an Overlimit System.
The Overlimit Gauge will only be visible on the Actor if they have a Skill in their skill list with a note tag indicating that the specific Skill is an Overlimit Skill. This Skill requires the Overlimit Gauge to be filled completely before it can be used. Upon usage, the skill consumes all of your Overlimit points.
Overlimit Points act exactly like TP, you gain them upon performing actions, and lose them upon spending points on using actions that require them.
I believe there is a script similar to this for RMVX, too.
The Bars located under the Actor Names are the Overdrive Gauges I'm talking about.
The gauge, in particular, should be visible in both the Menu and in the Battle Scene. The gauge itself should be located under the Actor's name like in the image above.
I also need this plugin compatible with Yanfly's Battle Engine and Core Plugin, since I'm using those.
-----
Persona 3-Styled Battle Start
You know how the screen zooms in when a battle starts, similar to RPG Maker 2003, right? I'm going to need a plugin that changes that to something that's similar to Persona 3's Battle Start effect.
The effect in general plays the Battle Start Sound effect that you set in the Settings. The effect that is displayed is the screen slowly zooming in while the screen starts to also slowly blur into a fuzzy image before switching to the Battle Scene.
The plugin, of course, should allow you to customize how the zoom and blur effects will work, as well as how long the effect should remain before the Battle begins.
~~~~~
And that's about it. Sorry if a thread like this isn't allowed, but by all means do not lock this, just give me a warning to change things. I don't want to waste my time creating an entirely new thread.
So if anyone can help me with any of these, feel free!
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.