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- Mar 14, 2012
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So, after another long hiatus, I've refined my approach a bit (I realized I was always trying to do too much in previous attempts to make progress on what would be my first game) and am diving back into VX Ace. To that end, I've been trying to decide whether to use the default Ace tilesets (with a bit of Mack mixed in), or the DS set (which I bought ages ago). I like both, so it's a tough decision.
In regards to the DS pack, one odd thing I've noticed is this "darker grass." There's the "standard" grass tile, then there's a tile that appears to just be grass but darker:
Maybe I'm being dense, but for the life of me I can't figure out what this is supposed to be for. It doesn't look like it's supposed to be tall grass, but could it be that? If not then what? And if it ISN'T tall grass, does anyone know if there is a tall grass tile that's compatible with the DS pack art-style wise floating around somewhere? Tall grass (with a bush flag) is an effect I like to use on my wilderness maps.
Secondly, one thing I REALLY like with the DS pack is the large tree.
The closest thing I've found to this as an add-on for the default Ace art style are these, which are pretty good but I have to admit I like the DS tree a bit better (plus it's not as HUGE as the big trees in that link, so it's easier to manage in a tileset). Part of me almost wants to just use the default Ace set and toss in the DS tree, but even though I don't have a great eye for clashing art styles, even I can tell that that would... well, clash. So I'm hesitant to do any tile mixing between Ace default and DS. Does anyone have any other recommendations for large/tall trees that wouldn't look out of place with the Ace default style? I've looked through most of the ones in GrandmaDeb's list (that's how I found Pentagonbuddy's) but I could have overlooked some.
One last question. When it comes to character sprites, the Ace default provide several that will fit in quite well with my game idea, whereas the DS set doesn't, so I'd like to stick with default for sprites. Now, obviously mixing default tilesets with DS tilesets won't work, because the former is painted and the latter pixel art. Similarly, mixing default sprites with DS sprites would be weird because they are in a completely different style. But, what about mixing one consistent sprite style with one consistent tileset style? i.e. using all Ace default sprites, but all DS tilesets. Like so:
Like I said I don't think I have a real good eye for this kind of thing, so I want to see what others think - if you came across a game with this combination of visuals, would it look odd to you, or does it work?
Thanks for any and all assistance with any of the above.
In regards to the DS pack, one odd thing I've noticed is this "darker grass." There's the "standard" grass tile, then there's a tile that appears to just be grass but darker:
Maybe I'm being dense, but for the life of me I can't figure out what this is supposed to be for. It doesn't look like it's supposed to be tall grass, but could it be that? If not then what? And if it ISN'T tall grass, does anyone know if there is a tall grass tile that's compatible with the DS pack art-style wise floating around somewhere? Tall grass (with a bush flag) is an effect I like to use on my wilderness maps.
Secondly, one thing I REALLY like with the DS pack is the large tree.
The closest thing I've found to this as an add-on for the default Ace art style are these, which are pretty good but I have to admit I like the DS tree a bit better (plus it's not as HUGE as the big trees in that link, so it's easier to manage in a tileset). Part of me almost wants to just use the default Ace set and toss in the DS tree, but even though I don't have a great eye for clashing art styles, even I can tell that that would... well, clash. So I'm hesitant to do any tile mixing between Ace default and DS. Does anyone have any other recommendations for large/tall trees that wouldn't look out of place with the Ace default style? I've looked through most of the ones in GrandmaDeb's list (that's how I found Pentagonbuddy's) but I could have overlooked some.
One last question. When it comes to character sprites, the Ace default provide several that will fit in quite well with my game idea, whereas the DS set doesn't, so I'd like to stick with default for sprites. Now, obviously mixing default tilesets with DS tilesets won't work, because the former is painted and the latter pixel art. Similarly, mixing default sprites with DS sprites would be weird because they are in a completely different style. But, what about mixing one consistent sprite style with one consistent tileset style? i.e. using all Ace default sprites, but all DS tilesets. Like so:
Like I said I don't think I have a real good eye for this kind of thing, so I want to see what others think - if you came across a game with this combination of visuals, would it look odd to you, or does it work?
Thanks for any and all assistance with any of the above.

