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A friend and I are trying our hands at making a simple RPG to get more aquanted with programming using RUBY and, more importantly, creating a fun personalized gaming experience for our friends to share. We decided on RPG Maker VX Ace because it seemed pretty simple for a first project. However I'm noticing a lot of restrictions imposed in using the program and some in the existing scripts that we lack the programming knowledge to re-write. If anyone has some tips, or better yet links to existing examples of the scripts we need for any of the following issues it would be much appretiated.
1. How do I display monster HP in battle scenes?
Currently I have it set up so that in troops text appears when enemies reach certain amounts of health, which works well enough for what I have planned, but leads me to my second issue.
2. How do I make text in battle scenes require the enter button to proceed?
The game I'm working on has a lot of complicated abilites being used very quickly in battle sequences that currently display and scroll too fast to be read and understood. A simple fix would be forcing the player to press enter to display the next line rather than it auto displaying after a set time, but I don't know how to do this.
3. How do I make calculated damage over time spells?
The only ways I've found of doing this involve subtracting specific HP amounts from specific actors which is a pretty poor fix, and doesnt allow for actors to use these spells.
4. Better UI
There is a lot I'd like to do to make the standard UI in the game cleaner and better suited for the game I'm making, but I can't find the options to do so outside of specic scripts such as those for the menus and even then I'm too scared to dive in and change stuff without proper knowledge.
That's pretty much it for now, any general tips would be appretiated as well. We've spend a total of maybe 20-30 hours in the program combined so we still have a lot to learn. Thanks for your help!
EDIT: Also how do you make movies?
1. How do I display monster HP in battle scenes?
Currently I have it set up so that in troops text appears when enemies reach certain amounts of health, which works well enough for what I have planned, but leads me to my second issue.
2. How do I make text in battle scenes require the enter button to proceed?
The game I'm working on has a lot of complicated abilites being used very quickly in battle sequences that currently display and scroll too fast to be read and understood. A simple fix would be forcing the player to press enter to display the next line rather than it auto displaying after a set time, but I don't know how to do this.
3. How do I make calculated damage over time spells?
The only ways I've found of doing this involve subtracting specific HP amounts from specific actors which is a pretty poor fix, and doesnt allow for actors to use these spells.
4. Better UI
There is a lot I'd like to do to make the standard UI in the game cleaner and better suited for the game I'm making, but I can't find the options to do so outside of specic scripts such as those for the menus and even then I'm too scared to dive in and change stuff without proper knowledge.
That's pretty much it for now, any general tips would be appretiated as well. We've spend a total of maybe 20-30 hours in the program combined so we still have a lot to learn. Thanks for your help!
EDIT: Also how do you make movies?
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