- Joined
- Mar 8, 2014
- Messages
- 15
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- 0
- First Language
- Swedish
- Primarily Uses
Hi!
New guy here =) I got RMVXA about a week or two ago and have been fiddling around a bit, done a few tutorials and whatnot. Up to this point, there are a few questions that have popped up in my head as I played around creating different events.
1. There doesn't seem to be any "elseif"-, "select case"-, "and"- or "or"-statements, am I ******ed and missing something here, or do they actually want me to make cluster****s of conditional branches lol?
2. Is it possible to create vectors or arrays?
3. Can I promt an event to run by equipping or unequipping a weapon or armor? I know that I can use a conditional branch to check if something is equipped, but can I use the act of equipping an item as a trigger for an event?
4. Is there a way to compare two variables more precisely other than assigning a third as the difference between them? For instance, if I want to know if the difference between variables a and b is 1 or 2, can I simply put a condition "if a-b==2 blabla run code blabla" or do I have to put it as "c=a-b, if c==2 blablabla".
I have so far stayed away from scripting for different reasons, and I would prefer to continue to do so for the time being. I understand that these things can most likely all be done via scripts, but what I would like to know is if it is possible to do using simply the editor.
Thanks in advance! =)
New guy here =) I got RMVXA about a week or two ago and have been fiddling around a bit, done a few tutorials and whatnot. Up to this point, there are a few questions that have popped up in my head as I played around creating different events.
1. There doesn't seem to be any "elseif"-, "select case"-, "and"- or "or"-statements, am I ******ed and missing something here, or do they actually want me to make cluster****s of conditional branches lol?
2. Is it possible to create vectors or arrays?
3. Can I promt an event to run by equipping or unequipping a weapon or armor? I know that I can use a conditional branch to check if something is equipped, but can I use the act of equipping an item as a trigger for an event?
4. Is there a way to compare two variables more precisely other than assigning a third as the difference between them? For instance, if I want to know if the difference between variables a and b is 1 or 2, can I simply put a condition "if a-b==2 blabla run code blabla" or do I have to put it as "c=a-b, if c==2 blablabla".
I have so far stayed away from scripting for different reasons, and I would prefer to continue to do so for the time being. I understand that these things can most likely all be done via scripts, but what I would like to know is if it is possible to do using simply the editor.
Thanks in advance! =)

