A few simple questions

Solaris

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Hi!

New guy here =) I got RMVXA about a week or two ago and have been fiddling around a bit, done a few tutorials and whatnot. Up to this point, there are a few questions that have popped up in my head as I played around creating different events.

1. There doesn't seem to be any "elseif"-, "select case"-, "and"- or "or"-statements, am I ******ed and missing something here, or do they actually want me to make cluster****s of conditional branches lol?

2. Is it possible to create vectors or arrays?

3. Can I promt an event to run by equipping or unequipping a weapon or armor? I know that I can use a conditional branch to check if something is equipped, but can I use the act of equipping an item as a trigger for an event?

4. Is there a way to compare two variables more precisely other than assigning a third as the difference between them? For instance, if I want to know if the difference between variables a and b is 1 or 2, can I simply put a condition "if a-b==2 blabla run code blabla" or do I have to put it as "c=a-b, if c==2 blablabla".

I have so far stayed away from scripting for different reasons, and I would prefer to continue to do so for the time being. I understand that these things can most likely all be done via scripts, but what I would like to know is if it is possible to do using simply the editor.

Thanks in advance! =)
 

Engr. Adiktuzmiko

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1) I think there is non for the eventing part... though you can use script lines to do that, go to the last tab of the conditional branch, there is a script option there


2) Arrays, yes (in scripts/script-lines, again). Vectors, IDK, never really needed to use them myself


3) You need to script that, Tsukihime has one for running common events, I have one for running RGSS3 formulas


4) Using the script line of the conditional branch
 
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Solaris

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Darn, so it's all scripting then. I was hoping to be able to solve things in an elegant way without having to learn the syntax for another language, but I guess that just won't be possible then =/

Number 1,2 and 4 are just for convenience anyway, and number 3 I can work around with a common event set up as a parallel process. It's just so clumsy =(

Anyway, thanks for answering ^^
 
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Zoltor

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Darn, so it's all scripting then. I was hoping to be able to solve things in an elegant way without having to learn the syntax for another language, but I guess that just won't be possible then =/

Number 1,2 and 4 are just for convenience anyway, and number 3 I can work around with a common event set up as a parallel process. It's just so clumsy =(
Well both Engr, and Hime have equipment event scripts posted for people to use(engr just requires pretty basic scripting knowledge, and Hime's requires no scripting knowledge at all), so you really don't need to learn scripting(just copy past into the Materials section of the script editor). I'm personally using Hime's, It's super easy to use, just read the instructions, it tells you what notetags to use, to use the script.
 
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Engr. Adiktuzmiko

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yeah, if you want to do things via events, Hime's script is a really easy one to use for the Equip/Unequip part... you just place the script, make common events, and tag your equips
 

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