A few thoughts...

CriticalRPG

Necromancer
Veteran
Joined
Aug 1, 2015
Messages
91
Reaction score
5
First Language
English
Primarily Uses
RMMV
I thought of a few things just now:

1. I was thinking about using the currency PD (which is the symbol for Palladium) in one of my projects. I didn't want to use G, because that has been used so many times, it's about as worthless as a gum wrapper.

2. I wanted to make a bad RPG Maker game. That's right, I actually want to make an RPG maker game that is bad, full of overpowered spells, cliche storylines, the works.

3. I was making an arena in a joke project, when I thought of incorporating that idea into a real project.

What do you think of these ideas?
 

EternalShadow

Veteran
Veteran
Joined
Sep 16, 2012
Messages
5,781
Reaction score
1,041
First Language
English
Primarily Uses
1. Sure :)

2. Seen a load of those before!

3. More detail on the arena?
 

CriticalRPG

Necromancer
Veteran
Joined
Aug 1, 2015
Messages
91
Reaction score
5
First Language
English
Primarily Uses
RMMV
1. Sure :)

2. Seen a load of those before!

3. More detail on the arena?
1-2. Okay.

3. Well, the arena would be a 1v1 match, although you could change it to be up to a 1v4. The enemies will drop PD, and that would be your prize. That's all I have for right now.
 

ArcaneEli

Mage of Thunder
Veteran
Joined
Mar 24, 2012
Messages
205
Reaction score
35
First Language
English
Primarily Uses
1. don't know if this is a question or what, but use whatever currency fits.

2. some people love this type of stuff, i personally don't.

3. people like arenas, as long as it's worth it.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,520
Reaction score
1,655
First Language
English
Primarily Uses
RMMV
1. Whatever floats your boat.

2. Not even started yet and already finding excuses to not put effort into your game? Good luck to you.

3. Sure, can't go wrong with an arena.
 

RetroNutcase

Jolly Cooperating Sunbro
Veteran
Joined
Aug 2, 2015
Messages
63
Reaction score
19
First Language
English
Primarily Uses
1. Money's money. Some people use fictional currency names. Some go with Gold because historically it has almost always been seen as an item of high value and thus makes for easy currency. This sounds more like story discussion than game mechanics though.

2. Not really seeing how this has anything to do with game mechanics.

3. Ditto.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,430
Reaction score
7,711
First Language
German
Primarily Uses
RMMV
2)


intentionally making a bad game is a lot more difficult than you think it will be - most bad games are the result of people who don't know what they're doing, and if you know a bit about storytelling or game developing, then specifically selecting mistakes and cliches while at the same time keeping the game playable is a lot more difficult than making a "good" game...
 
Last edited by a moderator:

JosephSeraph

White Mage
Restaff
Joined
Mar 7, 2014
Messages
1,186
Reaction score
1,444
First Language
Portuguese
all these three can be answered by:

Do whatever you want, if it's your vision. :)
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,520
Reaction score
1,655
First Language
English
Primarily Uses
RMMV
2)

intentionally making a bad game is a lot more difficult than you think it will be - most bad games are the result of people who don't know what they're doing, and if you know a bit about storytelling or game developing, then specifically selecting mistakes and cliches while at the same time keeping the game playable is a lot more difficult than making a "good" game...
It really isn't hard to make an intentionally bad game. And just because a game has a few mistakes and clichés in it doesn't mean it's bad. It might be mediocre, sure, but if your aim is to make a bad game, you'll have to do much worse than that.

I know I'd have an easy time making a bad game, much easier than making a good game. There are plenty of ways that will garantee a bad gameplay experience, and they're all easier than the methods for making a good game.
 

Probotector 200X

Probotect and Serve
Veteran
Joined
Mar 14, 2012
Messages
913
Reaction score
168
Primarily Uses
1. I love alternate (and multiple) currencies. I tend to avoid using two letters for the abbreviation, but it works. (now I want to use Au instead of G for Gold...)

2. This reminds me of some topic on this very forum I believe. Someone posted the "grand list of role-playing cliches" or whatever it was called. I said I wanted to make a game that used EVERY single one, and a game that used absolutely NONE of them. Someone said the 2nd idea was...I remember the word they used but I don't want to repeat it. I think people prefer cliche cheese-fests over things that avoid cliches at all costs.

Also, I had a game idea called "Bad Game the Amazing Game" or something stupid like that.

3. How about the entire RPG is themed around the Arena?
 

Sol Fury

Villager
Member
Joined
Mar 14, 2012
Messages
12
Reaction score
3
First Language
English
Primarily Uses
Currency is currency - choose one that works for you, really, but don't feel the need to pick something odd just for the sake of it. The Fallout series uses bottlecaps for currency, and it makes perfect sense as an alternate currency, because of the post-apocalyptic setting where barter is king. On the other hand, I was never fond of how Bravely Default used Pg as a currency - pronounced Peeg. I get it was meant to be an inversion of GP, but it just felt really weird when I first picked the game up.

(I tend to short-circuit this whole thing and replace the currency marker with an icon of a pouch of coins - but, main thing is to pick something that fits with the setting really. While an important detail, it is one that can you can always overlook if the rest of the package is good).

I also second the suggestion of basing the game around the arena. There's more than a few decent stories you can get out of such a setting.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
Who is the game being made for?  Most players are unlikely to be even slightly inclined to use their precious time on a bad game, so what is the objective in doing that?  Answer that cogently and there might be something interesting there.  Otherwise, well, bad games are a dime a dozen.
 

TheHonorableRyu

Veteran
Veteran
Joined
Aug 15, 2012
Messages
53
Reaction score
59
First Language
English
Primarily Uses
1) Games name their currency different things all the time, usually to help make the setting or world feel a little more unique. There's nothing inherently wrong with "G" or "Gold." What's more interesting is how your game's economy works. How do you get more money? Are there interesting ways of getting more money? Are there interesting things to buy with it? 

2) The only bad game that's worthwhile for players is a game that is so bad it's entertaining. It takes inspiration to do this intentionally. Most bad games with overplayed cliches and broken mechanics (such as overpowered spells) are just dull and boring, the result of uninspired design. If that's all you're going for then, hey, do whatever you want, but you could do better than to waste your time or waste others' time by asking people to play it. However, if you're going to make an enjoyably bad game then you should start asking yourself what would make a bad game enjoyable instead of just boring. Enjoyably bad things are often are often parodies, or campy or cheesy, and you'd probably have to have a good handle on these things to pull it off. 

3) Sure, why not? For a "Game Mechanics Design" forum it's better to talk about how you want your arena and its rules to work, or how its design can be improved, not simply whether or not your game will have an arena. 
 

Rikifive

Bringer of Happiness
Veteran
Joined
Jun 21, 2015
Messages
1,441
Reaction score
680
First Language
Polish
Primarily Uses
Other
1. Why not. You can even make a fb in your game, post pictures of hand axes - get likes and then buy items for these likes < perfect currency.

2. Sometimes these things are funny, so why not ~ do whatever you want. I'll make a game that features only Erics (100 Erics in town, 4 Erics in party, Eric as a final boss) someday. ( ͡° ͜ʖ ͡°)

3. Arenas are cool, I like side things in games such as minigames etc..
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,520
Reaction score
1,655
First Language
English
Primarily Uses
RMMV
2) The only bad game that's worthwhile for players is a game that is so bad it's entertaining.
This only works when it isn't done on purpose. When a creator truly believes he has created a masterpiece when in fact it's an unplayable mess to everyone else that plays it, that's when things get hilarious. Making an intentional bad game takes away that magic, and turns it into something that tries way too hard to be funny, but in reality isn't funny at all.
 

TheHonorableRyu

Veteran
Veteran
Joined
Aug 15, 2012
Messages
53
Reaction score
59
First Language
English
Primarily Uses
This only works when it isn't done on purpose. When a creator truly believes he has created a masterpiece when in fact it's an unplayable mess to everyone else that plays it, that's when things get hilarious. Making an intentional bad game takes away that magic, and turns it into something that tries way too hard to be funny, but in reality isn't funny at all.
I've played numerous games, and watched numerous movies, that are intentionally bad and yet funny. That was my point about parody, camp, or cheese. Unintentionally bad games can be funny for the reason you mentioned.
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
Strictly speaking, the symbol for palladium is Pd, not PD. PD is phosphorus deuterium.

PD also typically represents to most people Police Department.

But, if you mention in-story the proper name of the currency, it would easily clear any confusion. ("Hey, this bandit has a bounty of five thousand palladium!")

When you say bad, do you just mean poorly made, or intentionally cheesy or lame? Because if you want to make a crappy game, this is easily done, though no one would play it.

However, if you want to make the gaming equivalent of Buckaroo Bonzai or the Killer Tomatoes, that's different. It takes real skill to craft such masterpieces of goofiness which are fun and functional.

An arena sounds cool. Would the enemy faced be random? Would your wins and losses be recorded?
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,520
Reaction score
1,655
First Language
English
Primarily Uses
RMMV
I've played numerous games, and watched numerous movies, that are intentionally bad and yet funny. That was my point about parody, camp, or cheese. Unintentionally bad games can be funny for the reason you mentioned.
I doubt a lot of movies that are deemed bad were intended to be bad. Sure, they deliberately went with a stupid plot and contain plenty of cheese, but that doesn't mean they weren't trying to create something entertaining. A parody is something that makes fun of a genre or type of movie, but can easily be good (and still be funny).

We're talking about bad here. So, let's look at some examples of what can make a bad videogame:

Slooow walk speed = Bad

Empty maps = Bad

Oversized maps = Bad

Maps being an unnavigatable maze = Bad

Endless backtracking = Bad

Enemies one shotting the party = Bad

Party one shotting enemies = Bad

Battles taking forever to finish = Bad

Random battles pop up every other step = Bad

(there are exceptions in which some of these can be OK)

A bad game isn't designed to be fun or entertaining. If it was designed to be fun or entertaining it wouldn't be a bad game. So, if someone would intentionally design a bad videogame with the goal to make it so bad that people would find it fun, it shouldn't be considered a bad videogame (after all, it succeeded at what it set out to do on top of people liking it).

So bad, it's good means someone was trying their hardest to create some good, and is convinced that they did, yet the end result would be considered trash by people. It tries to take itself serious, yet failing so spectacularly at it that it becomes funny.

So bad, it's good example:
 

TheHonorableRyu

Veteran
Veteran
Joined
Aug 15, 2012
Messages
53
Reaction score
59
First Language
English
Primarily Uses
I doubt a lot of movies that are deemed bad were intended to be bad. Sure, they deliberately went with a stupid plot and contain plenty of cheese, but that doesn't mean they weren't trying to create something entertaining. A parody is something that makes fun of a genre or type of movie, but can easily be good (and still be funny).

We're talking about bad here. 
That's why I asked the original poster to clarify what he meant by "bad." Otherwise this is just a semantics game. A game could intentionally have overused cliches and broken mechanics and still be entertaining. I've played an RPG Maker game where the only random battle on the world map is with a bunch of bats that have like 66% evasion rates and inflict blind. It's intentionally bad and also pretty funny. 

The Room is an example of something unintentionally bad. (Though it's hard to tell with Tommy Wiseau. Does anyone know what he's really thinking?) John Waters' films or Sharknado are examples of intentionally bad. 
 
Last edited by a moderator:

CriticalRPG

Necromancer
Veteran
Joined
Aug 1, 2015
Messages
91
Reaction score
5
First Language
English
Primarily Uses
RMMV
1. Whatever floats your boat.

2. Not even started yet and already finding excuses to not put effort into your game? Good luck to you.

3. Sure, can't go wrong with an arena.
But I don't wanna put effort in my games! It's too tiring!

...Again, I'll go sit back in the corner.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top