a fire effect

sasha2cool

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in my new game i wanted to make a drama/tragedy scene

where one of the characters get trapped in a fire like a family member of the hero/main character

is it possible to make a fire effect
 

NeoFantasy

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What do you mean by "fire effect", if you want to have pieces of fire around there there should be a sprite included in the maker, if you want something more like fire coming up from the bottom of the screen or whatever you can use pictures and change between them for an animation effect or a script.
 
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sasha2cool

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What do you mean by "fire effect", if you want to have pieces of fire around there there should be a sprite included in the maker, if you want something more like fire coming up from the bottom of the screen or whatever you can use pictures and change between them for an animation effect or a script.
well  just fire in a area on the map
 

NeoFantasy

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To make it really simple all you need to do is put fire around the character and tint the screen an orangy color, but if you want to put lets say smoke filling the room so it's hard to see I you may need a script for that. 
 

sasha2cool

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To make it really simple all you need to do is put fire around the character and tint the screen an orangy color, but if you want to put lets say smoke filling the room so it's hard to see I you may need a script for that. 
i dont know how to script and i am using rpg maker mv

trial 19 days left soon 18
 

NeoFantasy

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Than use the first method, put some fire sprites around the character (make sure there stepping animation is on so it animates) and tint the screen to make it look dark and orange. 
 

AirshipCanon

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You're gonna want 2 events:
1. A Flame-- there's an RTP Character called "!Flame" (And then the one over on the right), use that for your fire.

[Note, !Other2 has another good flame in there]

It's Event page:
<>No Events

[Action button]

Movement Route: Custom.

[Make this a Jibber of Opacity [between 255 and about 190] interwoven with Wait (around 3 frames)]

Movement speed: Fastest
Frequency: Highest

[x]Direction Fix

[x]Stepping Animation

2. This thing:



Put that Image in your Characters Folder as "!$[Whatever you name it]" (The !$ is important, don't leave that off or it'll look very wrong)

[Credit goes to Busted Ed, not me.]
Then repeat the same Event page concept, but in the Movement Route, put as the FIRST command: Blending Mode: Additive.

Now, place your flame(1) somewhere on your map.
And on the tile EXACTLY below it, put the light effect (2).  

Boom, you got a nice looking flickering fire.
Now add in a Tint Screen effect so it stands out.

Use a red/orange screen tint for your purposes.

Then if you want to fill the room with smoke for the cutscene, you can use pictures.
[You'll want to grab the Preload Manager Plugin-- which can be found on the plugin releases page]
Open Photoshop (Or Gimp, or something of the sort. BUT NOT Paint.), and create a canvas/new image with a TRANSPARENT background.
Have the size be 816 x 624.
Now create a smoke effect in your picture.
Create a several frames so it animates right. Try to make it loop.

Now create a parallel process on the map that cycles the picture frames with wait 1 commands.

[show picture, 0,0, Blend Mode Normal. Opacity: Whatever]

During your main event, you can then have it control a variable if you want to darken your smoke effect.
Just add event pages to the parallel and increase the Opacity setting on those pages.
And have them be set to use a Variable as their condition.
 
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