RMMV A footsteps plugin with random pitch variance?

EthanFox

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I've seen a few footstep plugins when searching, but none of them appear to have a very common feature I've seen in other engines/games.

In my experience, a very common feature is to be able to specify several sounds for each terrain type, then to also have the game randomly choose a pitch variation between a min and max each time it plays a step. That way, if you have 3 sounds, and 20% pitch variation for each of them, you can walk 100 steps and it you don't notice a pattern.

Does anyone know if any of the MV plugins do this?-
 

Unisoft

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I've seen a few footstep plugins when searching, but none of them appear to have a very common feature I've seen in other engines/games.

In my experience, a very common feature is to be able to specify several sounds for each terrain type, then to also have the game randomly choose a pitch variation between a min and max each time it plays a step. That way, if you have 3 sounds, and 20% pitch variation for each of them, you can walk 100 steps and it you don't notice a pattern.

Does anyone know if any of the MV plugins do this?-

See TheoAllen’s plug-in, linked in his post here: https://forums.rpgmakerweb.com/index.php?threads/footsteps-se-when-walking.98822/

I haven’t used it, but a quick look suggests it supports terrain regions and that you can use a plug-in command to change the sound, including pitch. Combined with simply generating a random number and then using conditional to check that random number and assign a new pitch, would this do what you want?
 

Zerothedarklord

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could also use yanfly region common events, then within the common event, roll a variable and a series of conditional branches checking for results of the variable's random value, which can then play the sound effect desired, but with a different pitch for each result
 

EthanFox

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See TheoAllen’s plug-in, linked in his post here: https://forums.rpgmakerweb.com/index.php?threads/footsteps-se-when-walking.98822/

I haven’t used it, but a quick look suggests it supports terrain regions and that you can use a plug-in command to change the sound, including pitch. Combined with simply generating a random number and then using conditional to check that random number and assign a new pitch, would this do what you want?
Thanks for the suggestion; unfortunately that's RB for VX; I need a version for MV as stated in the thread tag.
 

Unisoft

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Thanks for the suggestion; unfortunately that's RB for VX; I need a version for MV as stated in the thread tag.
Sorry! Completely missed that!
Thanks for being polite about it.

Perhaps Zerothedarklord’s suggestion of Yanfly’s plug-in is what you need then? I haven’t used that either though
 

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