Although the title says RMMV, this topic could easily be available to most rpg makers.
I have been reading a few webtoons as of late and one in particular has caught my attention.
In the webtoon, no one ever speaks. The main character, the side characters... absolutely no one. Now there are signs as well as other things that have words that can be read (Newpaper, TV screen subtitles, etc.) that sometimes will give a hint as to what is going on around.
I was wondering if something like this could be done in a rpg. Say using Yanfly's Icon Balloons to help get across what the player and the npcs are talking about. I am not sure how the execution would go however or even if it would be something that wouldn't just bore the player or annoy them.
Maybe even the use of facial expressions or animated bust would be more helpful in designing this type of interactive system.
Thoughts/suggestions?
I have been reading a few webtoons as of late and one in particular has caught my attention.
In the webtoon, no one ever speaks. The main character, the side characters... absolutely no one. Now there are signs as well as other things that have words that can be read (Newpaper, TV screen subtitles, etc.) that sometimes will give a hint as to what is going on around.
I was wondering if something like this could be done in a rpg. Say using Yanfly's Icon Balloons to help get across what the player and the npcs are talking about. I am not sure how the execution would go however or even if it would be something that wouldn't just bore the player or annoy them.
Maybe even the use of facial expressions or animated bust would be more helpful in designing this type of interactive system.
Thoughts/suggestions?

