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I had an idea similar to a CCG, but weaved into the gameplay of a traditional RPG. I was hoping to get some ideas or feedback to see if this is something the community would be interested in playing.

The idea is that you can only buy booster packs. These packs contain four cards of varying rarities (Common, Rare, Mystic) and come in 4 different types:

Hero Cards
These are the actual Heroes you use in battle each comes with their own small set of skills, unique equipment slots, and unique play style.

Equipment Cards
These cards contain swords, Shields, chest plates, and other accessories that can be equipped onto your hero cards.

Item Cards
These cards include potions, battle items, and any other useful thing an adventurer might need.

Gem Cards
Gem cards come in three types. Common, rare, and mystic. You can combine three gem cards of the same type to receive a random card equal to that gems type. You can also exchange them for gold to purchase more packs.

The player will be encouraged to try different Heroes and different weapon combinations throughout the story, constantly switching out their Heroes for new ones they unlock in packs to find their own unique play style with the many different combinations.

I'm hoping the Gashapon system will breathe new life into the tried-and-true formula. Or perhaps it's too basic to change anything at all? I wonder what your ideas are.

P.S. when referring to the system, keep in mind there will be no in-game purchases with real money. Everything can only be obtained with in-game currency.

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