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So, I am in the process of creating a project where two of the big pieces are Battle Engine Symphony, and Holder-style sprites. I am planning to have multiple transformation states, wherein one actor switches to another, gaining new skills, stat boosts, etc. And while I have the mechanical part of that system sorted out the Graphical is...proving difficult.

What I am trying to achieve is having the actor apply a state, and along with all the new skills, stat boosts, etc (which I have figured out) I am unable to change the characters graphic to reflect the change in form within the battle itself.

I have tried a variety of scripts (Victors State Graphics, Neon Black's Graphic Change, and Tsukihime's effect manager + change graphic effect) but I have been unable to produce the needed results (though that could certainly be through my own failure to understand the script instructions, but I've tried my damnedest) and from what I can discern, there seems to be an issue pertaining to the style of the Holder battlers in conjunction with how BES handles where it takes its battle graphics from. I was hoping someone was either aware of a graphic change script that would function properly with BSE and Holder Sprites, or would be able to create one for me.

If any more information is needed that I failed to provide, just ask and I'll answer to the best of my abilities.

Thanks in advance to all.

Cheers.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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