A guide to mimicing some of the classic Final Fantasy game engines.

deathsia

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So you may be asking yourself:
 
I want to make a game that feels like final Fantasy 10 or 10-2 but how to I accomplish this?
 
Well sit back, take notes, and get ready top copy and paste a few scripts into your project because I'm about to tell ya!
 
 
First thing's first: What you MUST have for this set up to work:
 
YANFLY'S CORE ENGINE SCRIPT
 
 
HOW TO RECREATE FINAL FANTASY 10'S OVERDRIVE SYSTEM:
 
Step one:
 
Put the following scripts into your game:
 
Yanfly Engine Ace - TP Manager v1.04
 

http://pastebin.com/p2ZFy2c8
 
Limit Break 7
 

http://pastebin.com/S4BURSq5
 
Yanfly Engine Ace - Input Combo Skills v1.01
(This script is entirely optional but I thought it would add to the effect of how most of FFX's OD's required a button input of somesort)
 
http://pastebin.com/7xbkKqcb
 
Step 2:
 
Configure each scripts editable regions to needs.
 
Step 3:
 
Test and see what works for you and what doesn't.
 
And there you have it! Your very own FFX overdrive system! Complete with overdrive modes and the whole nine yards!
 
 
HOW TO RECREATE FINAL FANTASY 10-2 CLASS CHANGE SYSTEM:
 
This one is a little more complex than the last but here we go.
 
First thing's first: What you MUST have for this set up to work:
 
YANFLY'S CORE ENGINE SCRIPT
 
YANFLY'S CORE BATTLE ENGINE
 
Yami Engine Symphony - Battle Symphony
 
Step one:
 
Put the following scripts into your game:
 
Yanfly Engine Ace - Class System v1.10
 

http://pastebin.com/aaGNCBmF

 
Yanfly Engine Ace - Class System Add-On: Class Unlock Level v1.00
 

http://pastebin.com/AB7VEw9Z

 
Yami Engine Symphony - Add-on: Holder Battlers

http://pastebin.com/BeFmeMhq

 
Customizable Holder Battlers

http://pastebin.com/JpN1S9zk

Note: There may be other scripts needed to polish things up but as far as I know this are the only ones required for the setup.
 
Step 2:
 
Open up your image editor of your choice(gimp, photoshop,ect..) and create your holders battlers sheets for each character and class you want want to have in your game.
 
For reference go HERE to see what the set up should be.
 
This will be the most time consuming of all steps to accomplish.
 
Step 3:
 
Open up your data base, head to your common events and add a common event with the class change command for as many classes for each character in your game as you want it to have.(this could take awhile depending on how many characters you have and how many classes you want each character to have.)
 
Step 4:
 
Add this script call to each of the common events:

$game_actors[actor_id].new_holders_name = 'filename'"filename" should be the name of the holder's batter sheet you want to switch to for that character.
 
Step 5:
 
Assign each of these class changing common events to a skill in your skills tab.
 
 
Step 6:
 
Head over to your system tab, go to your skill types section and add "Class change" to it.
 
Step 7:
 
Add each of the skills with the class changing common event to your characters.

Optional Step:

Grab the JP manager script  along with the Learn Skills script to give an even better FFX-2 feel!
 
And your done!
 
You now have your own class changing system that works IN BATTLE like in FFX-2!
 
 
If you like this guide please be sure to share it with others and always remember to credit the script creators!
 
If I'm missing anything be sure to let me me know as well!
 
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Engr. Adiktuzmiko

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Battle Symphony is YAMI's script not Yanfly's... and it's not required to mimic class change... and oh, FFX-2's class change isn't as simple as that btw... that method still doesn't mimic the most differentiating part of FFX-2's class change from the others, the DRESS SPHERE system.


So what you wrote down was more of a generic class change, and actually a far harder method than what is needed for a simple class change btw. You don't even need any script to do a class change in battle... So don't claim it as a way to mimic FFX-2's class change coz it's not.


Other than that, it's nice. might be helpful for some. Just seriously don't claim the second one as mimicing FFX-2's system. Also, I think somebody actually made an overdrive script.
 
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Farr

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And I thought I would see something like FF6, now this is a true classic one.
 

deathsia

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Battle Symphony is YAMI's script not Yanfly's... and it's not required to mimic class change... and oh, FFX-2's class change isn't as simple as that btw... that method still doesn't mimic the most differentiating part of FFX-2's class change from the others, the DRESS SPHERE system.

So what you wrote down was more of a generic class change, and actually a far harder method than what is needed for a simple class change btw. You don't even need any script to do a class change in battle... So don't claim it as a way to mimic FFX-2's class change coz it's not.

Other than that, it's nice. might be helpful for some. Just seriously don't claim the second one as mimicing FFX-2's system. Also, I think somebody actually made an overdrive script.
to properly mimic FFX-2's spere grid class change system would require someone to create a script that uses the above scripts along with a complex UI system, I put what was best to mimic these effects, sorry for not being a script genius and making the spere grid system myself >.<
 

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Since you know that you cannot, you shouldn't have called it as FFX-2's system on the first place because it really isn't. It's simply put, a big lie. That one was a generic simple class change + sprite change. You won't even need Yanfly's scripts for that matter. You only need Yami's Symphony + the change add-on since the only difference that one does than normal change class thru common events triggered by skills is that it changes graphics of the battlers.


PS: really, just change the title of the second part, and please fix that YANFLY's BATTLE SYMPHONY because it was Yami's
 
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deathsia

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Since you know that you cannot, you shouldn't have called it as FFX-2's system on the first place because it really isn't. That one was a generic simple class change + sprite change. You won't even need Yanfly's scripts for that matter. You only need Yami's Symphony + the change add-on.
*facepalms and laughs* I just can't win on this site. My resource thread went through nearly 20 posts of drama regarding whether or not it was okay to post sprites and finally got cleared to be okay today and now I got you knocking my insight into mimicing systems from FFX-2! No offense intended of course but my god, this is just...yesh!>.<
 

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Because simply it is a blatant lie to call it as FFX-2's class change system since it is not. The core of that system is the dress sphere so without that, you can never call something as FFX-2's class change. and you still haven't changed the Yami part...
 
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deathsia

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Because simply it is a blatant lie to call it as FFX-2's class change system since it is not. The core of that system is the dress sphere so without that, you can never call something as FFX-2's class change. and you still haven't changed the Yami part...
I fixed it but yeah I would love to see an engine like FFX-2's made but sadly unless someone wants to go through the trouble of making said script, it's not gonna happen so I gave them the next best thing. It may not have the spere grid system but it does have everything except that. battler's changing with classes and able to change classes in battle.
 

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which is simply put, the same as most class changing system of any games out there... so it's a kind of a generic one... hmmmm... hmmm... hmmmm... I'd do like to see more... if you could make blitzball, that will be FFX HAVEN.
 
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deathsia

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which is simply put, the same as most class changing system of any games out there... so it's a kind of a generic one... hmmmm... hmmm... hmmmm... I'd do like to see more... if you could make blitzball, that will be FFX HAVEN.
Lol what do I look like? A scripting genius?XD Hell even if I was, 2D blitzball? I would kick myself in the cherrybush over and over for making an insult to one of the best mini-games in FF history!
 

Engr. Adiktuzmiko

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You could try FFX-2's blitzball which is simply put, Blitzball Manager. XD
 

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