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So you may be asking yourself:
I want to make a game that feels like final Fantasy 10 or 10-2 but how to I accomplish this?
Well sit back, take notes, and get ready top copy and paste a few scripts into your project because I'm about to tell ya!
First thing's first: What you MUST have for this set up to work:
YANFLY'S CORE ENGINE SCRIPT
HOW TO RECREATE FINAL FANTASY 10'S OVERDRIVE SYSTEM:
Step one:
Put the following scripts into your game:
Yanfly Engine Ace - TP Manager v1.04
http://pastebin.com/p2ZFy2c8
Limit Break 7
http://pastebin.com/S4BURSq5
Yanfly Engine Ace - Input Combo Skills v1.01
(This script is entirely optional but I thought it would add to the effect of how most of FFX's OD's required a button input of somesort)
http://pastebin.com/7xbkKqcb
Step 2:
Configure each scripts editable regions to needs.
Step 3:
Test and see what works for you and what doesn't.
And there you have it! Your very own FFX overdrive system! Complete with overdrive modes and the whole nine yards!
HOW TO RECREATE FINAL FANTASY 10-2 CLASS CHANGE SYSTEM:
This one is a little more complex than the last but here we go.
First thing's first: What you MUST have for this set up to work:
YANFLY'S CORE ENGINE SCRIPT
YANFLY'S CORE BATTLE ENGINE
Yami Engine Symphony - Battle Symphony
Step one:
Put the following scripts into your game:
Yanfly Engine Ace - Class System v1.10
http://pastebin.com/aaGNCBmF
Yanfly Engine Ace - Class System Add-On: Class Unlock Level v1.00
http://pastebin.com/AB7VEw9Z
Yami Engine Symphony - Add-on: Holder Battlers
http://pastebin.com/BeFmeMhq
Customizable Holder Battlers
http://pastebin.com/JpN1S9zk
Note: There may be other scripts needed to polish things up but as far as I know this are the only ones required for the setup.
Step 2:
Open up your image editor of your choice(gimp, photoshop,ect..) and create your holders battlers sheets for each character and class you want want to have in your game.
For reference go HERE to see what the set up should be.
This will be the most time consuming of all steps to accomplish.
Step 3:
Open up your data base, head to your common events and add a common event with the class change command for as many classes for each character in your game as you want it to have.(this could take awhile depending on how many characters you have and how many classes you want each character to have.)
Step 4:
Add this script call to each of the common events:
$game_actors[actor_id].new_holders_name = 'filename'"filename" should be the name of the holder's batter sheet you want to switch to for that character.
Step 5:
Assign each of these class changing common events to a skill in your skills tab.
Step 6:
Head over to your system tab, go to your skill types section and add "Class change" to it.
Step 7:
Add each of the skills with the class changing common event to your characters.
Optional Step:
Grab the JP manager script along with the Learn Skills script to give an even better FFX-2 feel!
And your done!
You now have your own class changing system that works IN BATTLE like in FFX-2!
If you like this guide please be sure to share it with others and always remember to credit the script creators!
If I'm missing anything be sure to let me me know as well!
I want to make a game that feels like final Fantasy 10 or 10-2 but how to I accomplish this?
Well sit back, take notes, and get ready top copy and paste a few scripts into your project because I'm about to tell ya!
First thing's first: What you MUST have for this set up to work:
YANFLY'S CORE ENGINE SCRIPT
HOW TO RECREATE FINAL FANTASY 10'S OVERDRIVE SYSTEM:
Step one:
Put the following scripts into your game:
Yanfly Engine Ace - TP Manager v1.04
http://pastebin.com/p2ZFy2c8
Limit Break 7
http://pastebin.com/S4BURSq5
Yanfly Engine Ace - Input Combo Skills v1.01
(This script is entirely optional but I thought it would add to the effect of how most of FFX's OD's required a button input of somesort)
http://pastebin.com/7xbkKqcb
Step 2:
Configure each scripts editable regions to needs.
Step 3:
Test and see what works for you and what doesn't.
And there you have it! Your very own FFX overdrive system! Complete with overdrive modes and the whole nine yards!
HOW TO RECREATE FINAL FANTASY 10-2 CLASS CHANGE SYSTEM:
This one is a little more complex than the last but here we go.
First thing's first: What you MUST have for this set up to work:
YANFLY'S CORE ENGINE SCRIPT
YANFLY'S CORE BATTLE ENGINE
Yami Engine Symphony - Battle Symphony
Step one:
Put the following scripts into your game:
Yanfly Engine Ace - Class System v1.10
http://pastebin.com/aaGNCBmF
Yanfly Engine Ace - Class System Add-On: Class Unlock Level v1.00
http://pastebin.com/AB7VEw9Z
Yami Engine Symphony - Add-on: Holder Battlers
http://pastebin.com/BeFmeMhq
Customizable Holder Battlers
http://pastebin.com/JpN1S9zk
Note: There may be other scripts needed to polish things up but as far as I know this are the only ones required for the setup.
Step 2:
Open up your image editor of your choice(gimp, photoshop,ect..) and create your holders battlers sheets for each character and class you want want to have in your game.
For reference go HERE to see what the set up should be.
This will be the most time consuming of all steps to accomplish.
Step 3:
Open up your data base, head to your common events and add a common event with the class change command for as many classes for each character in your game as you want it to have.(this could take awhile depending on how many characters you have and how many classes you want each character to have.)
Step 4:
Add this script call to each of the common events:
$game_actors[actor_id].new_holders_name = 'filename'"filename" should be the name of the holder's batter sheet you want to switch to for that character.
Step 5:
Assign each of these class changing common events to a skill in your skills tab.
Step 6:
Head over to your system tab, go to your skill types section and add "Class change" to it.
Step 7:
Add each of the skills with the class changing common event to your characters.
Optional Step:
Grab the JP manager script along with the Learn Skills script to give an even better FFX-2 feel!
And your done!
You now have your own class changing system that works IN BATTLE like in FFX-2!
If you like this guide please be sure to share it with others and always remember to credit the script creators!
If I'm missing anything be sure to let me me know as well!
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