- Joined
- Jan 23, 2014
- Messages
- 161
- Reaction score
- 19
- First Language
- English
Hello and thanks for the guide.
I really love Battle Symphony, It really gives my game an extra flair to it, being able to make custom animation skills using my side battlers. It’s great!
I am using a simple Limit Break system. When TP is 100 the player can use their Limit. One of those limits, ofc, is Omnislash. I really like the demo’s version of Omnislash, but it also does not have the flashiness I need in my game. So I decided to edit my own version
.
However, here is where my problem comes in. I want the user of the skill, Omnislash, to teleport to the front of the target of the skill (it’s one enemy that the user picks) and attack 5 times, teleport behind the target, facing right (sprite reversed to make it look like backstabbing) attack another 4 times and finally, teleport in front, facing towards the target (facing left –the default-), jump “in the air” and attack one final time.
I found some code snippets that SHOULD help with the different directions; however it does not seem to work. (I might be using them wrong :c )
By the way here is the order of my symphony scripts.
Battle Symphony
Skill Effect: Steal. (I found this snippet here: http://www.rpgmakervxace.net/topic/20568-battle-symphony-v115-skill-effect-steal/)
Reverse Direction (I found this snippet here: http://forums.rpgmakerweb.com/index.php?/topic/25993-simple-symphony-tag-question/)
Then the Addons from the demo:
Skill Effect
Visual Effect
Enemy charset
8D charset
Holders Battler
The issue with this (which I thought I solved) is that the reversing the sprite’s direction and teleporting does not work correctly.
Here’s my code snippet:
<whole action>afterimage: user, trueimmortal: targets, trueanimation 43: user, waithide nonfocus</whole action><target action>damage change: 50%teleport user: target, frontcreate icon: user, weapon icon: user, weapon, swing animation 7: targetani wait: 3skill effect: dmgdamage change: 70%face: targets, reversecreate icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdamage change: 90%create icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdamage change: 120%teleport user: target, frontface: targets, reversecreate icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdelete icon: user, weaponmove target: backward, 2wait: 3</target action><follow action>show nonfocusafterimage: user, falseimmortal: targets, false</follow action>Right now I'm just trying to do 4 strikes teleporting one side to the other, I want to get this to work before I add more.
Thanks for your time!
I really love Battle Symphony, It really gives my game an extra flair to it, being able to make custom animation skills using my side battlers. It’s great!
I am using a simple Limit Break system. When TP is 100 the player can use their Limit. One of those limits, ofc, is Omnislash. I really like the demo’s version of Omnislash, but it also does not have the flashiness I need in my game. So I decided to edit my own version
However, here is where my problem comes in. I want the user of the skill, Omnislash, to teleport to the front of the target of the skill (it’s one enemy that the user picks) and attack 5 times, teleport behind the target, facing right (sprite reversed to make it look like backstabbing) attack another 4 times and finally, teleport in front, facing towards the target (facing left –the default-), jump “in the air” and attack one final time.
I found some code snippets that SHOULD help with the different directions; however it does not seem to work. (I might be using them wrong :c )
By the way here is the order of my symphony scripts.
Battle Symphony
Skill Effect: Steal. (I found this snippet here: http://www.rpgmakervxace.net/topic/20568-battle-symphony-v115-skill-effect-steal/)
Reverse Direction (I found this snippet here: http://forums.rpgmakerweb.com/index.php?/topic/25993-simple-symphony-tag-question/)
Then the Addons from the demo:
Skill Effect
Visual Effect
Enemy charset
8D charset
Holders Battler
The issue with this (which I thought I solved) is that the reversing the sprite’s direction and teleporting does not work correctly.
Here’s my code snippet:
<whole action>afterimage: user, trueimmortal: targets, trueanimation 43: user, waithide nonfocus</whole action><target action>damage change: 50%teleport user: target, frontcreate icon: user, weapon icon: user, weapon, swing animation 7: targetani wait: 3skill effect: dmgdamage change: 70%face: targets, reversecreate icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdamage change: 90%create icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdamage change: 120%teleport user: target, frontface: targets, reversecreate icon: user, weapon icon: user, weapon, swing, animation 7: targetani wait: 3skill effect: dmgdelete icon: user, weaponmove target: backward, 2wait: 3</target action><follow action>show nonfocusafterimage: user, falseimmortal: targets, false</follow action>Right now I'm just trying to do 4 strikes teleporting one side to the other, I want to get this to work before I add more.
Thanks for your time!
Last edited by a moderator:


