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Hi, everyone!
I found this old thread in the forums posted by someone with a similar problem! It doesn't have the solution, however.
What I'm trying to do is to create a custom hunger / energy system that works with MOG Time System. The basic idea is to create a variable for hunger and for energy that will decrease by hour. However, since the hour variable loops (0-23, then 0 again), it can't affect directly the needs variables (otherwise hunger and energy would reset everyday at midnight).
What I'm trying right now it to create another variable that detects the value change in "hour". Not how much it changes, just that it changes. But it seems I can't figure out how to do something like this.
Any tips or suggestions? There is a better way to approach this situation? I'm not very experienced, so maybe there is something that I'm missing here.
Thanks in advance!
I found this old thread in the forums posted by someone with a similar problem! It doesn't have the solution, however.
What I'm trying to do is to create a custom hunger / energy system that works with MOG Time System. The basic idea is to create a variable for hunger and for energy that will decrease by hour. However, since the hour variable loops (0-23, then 0 again), it can't affect directly the needs variables (otherwise hunger and energy would reset everyday at midnight).
What I'm trying right now it to create another variable that detects the value change in "hour". Not how much it changes, just that it changes. But it seems I can't figure out how to do something like this.
Any tips or suggestions? There is a better way to approach this situation? I'm not very experienced, so maybe there is something that I'm missing here.
Thanks in advance!

