- Joined
- Jun 1, 2014
- Messages
- 32
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- 27
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- English
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So I'm currently working on an RPG maker game with my own original art, the idea is to try to avoid as much "standard" RPG maker assets.
My current worry is that even when avoiding using there assets my game will look...cheap and unprofessional, because simply put there will be no animation.
My combat system doesn't use the side view at all, and the enemies you fight won't be moving. Do you think gamers of today are okay with this as long as there is enough verity of static 2d art or do they expect a little more from the games art direction (Such as animation in or out of battles)
Secondly do you think there is a way to make static 2d art a little more engaging, is this were more "over the top" effects work well for example.
My current worry is that even when avoiding using there assets my game will look...cheap and unprofessional, because simply put there will be no animation.
My combat system doesn't use the side view at all, and the enemies you fight won't be moving. Do you think gamers of today are okay with this as long as there is enough verity of static 2d art or do they expect a little more from the games art direction (Such as animation in or out of battles)
Secondly do you think there is a way to make static 2d art a little more engaging, is this were more "over the top" effects work well for example.


