RMMV A life lived

Builds_a_lot

Villager
Member
Joined
Aug 25, 2017
Messages
20
Reaction score
71
First Language
English
Primarily Uses
RMMV
Overview:
I've been working out a game since June/July 2017 that started as breaking standard RPG conventions. Like elves aren't wise and noble, dwarves aren't little drunken Scottish warriors, What would it be to play in a world without humans as the focal point? What would it be to play as a PC character defined by the world's past conflicts? What if you play through the game multiple times with randomly generated PCs with various backstories? A PC that feels alive, sympathetic, relatable? To come across language, ideological, political or religious barriers and having to deal with that as the current PC? I want to craft an RPG with a semi life sim feel that actually tells a personal story.

So you can see how this evolved from setting the RPG genre on it's ear to, well this. I wanted to explore a humanless world, a complicated world, How the events of one culture's actions had unseen and far reaching effects on everything else. I also wanted an RPG that there was no big bad, you aren't the chosen one. You play as Every man nobody going through your life.

Each PC has a logical reason to take up exploring the world, but that isn't the point of the game so much as you are to see through the eyes of your character their life, their world, the world outside their frame of reference. To experience something that may be alien to you. I want the game to make the player feel, understand, learn, and not to repeat the mistakes of the past.

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
I am adding a party system, with a breakdown of individual classes per character so every companion and Player Character are unique. Sort of Dragon age inspired. That is the feel I'm going for.

I want day and night cylces, I want to tie NPCs to those cycles, shops and Inns aren't open 24/7. Inns close at 10pm, Taverns don't open till 8pm, sort of thing.

You have combat but it isn't the focus of the story, encounters will only be in places that make sense, enemies will be in places they make sense.

I'm waffling about a crafting system, whether it's Skyrim like where you can do it all, by yourself, or make players collect things and have to take them to someone to make whatever the item is, more like real life, or tie in a profession system that locks the PC into being about to be really good at one thing, but locks out everything else.

Kicking around Player housing, but you only get one. Example:You get a deed in Havensted, you can't have a house in Anthea too. This isn't real-estate tycoon, lol. And maybe have them themed, like one has a wood lot if you bought a place outside say, Greenview where you can hire someone to tend it for you or DIY if you have the knowledge/skill.

I'm still working out individual PCs and Companions, I was wondering about adding parody/homage companions and npcs. Like say Monster Hunter is a class in the game, you get a Halfling Monster hunter, whose retired but is your trainer and companion and he's old man Dante (Devil May Cry), said he knows the Mayor of Meadowview who happenes to be a fellow retired monster hunter Gerald (nod to Witcher) whose now a farmer. Subtle things to make players smirk and bring levity to the serious tone of the overall game.






  • So, yeah. Feedback and Input welcomed. If it's crap or cliché' (What RPG isn't at times), please be constructive, not just mean and rude for the sake of it.
  • The net, and the gamer community can be so toxic for no reason nowadays. Thank you in advance!
 
Last edited:

RetroExcellent

Cute Kiwi
Veteran
Joined
Nov 1, 2018
Messages
121
Reaction score
300
First Language
English
Primarily Uses
RMMV
I feel like this post suffers from a lack of formatting. I am sitting at work bored and could not get through it. If you gather your thoughts, and focus sections on each race, each world area and world views, you could have a very interesting topic here. I like what I did manage to read, twisting the expectations is always a good choice.

If you can format it into something coherent I'll gladly read the whole thing and give as much feedback as I can.

You should also put each section into spoilers, so it's not such a huge post, would make people more likely to read it.

Edit: I'd go and look at some map making tutorials, Yanfly has a cute comic that explains setting up a city well. Your maps are not ugly by any means, but they lack any sort of real distinction.
 

Builds_a_lot

Villager
Member
Joined
Aug 25, 2017
Messages
20
Reaction score
71
First Language
English
Primarily Uses
RMMV
I feel like this post suffers from a lack of formatting. I am sitting at work bored and could not get through it. If you gather your thoughts, and focus sections on each race, each world area and world views, you could have a very interesting topic here. I like what I did manage to read, twisting the expectations is always a good choice.

If you can format it into something coherent I'll gladly read the whole thing and give as much feedback as I can.

You should also put each section into spoilers, so it's not such a huge post, would make people more likely to read it.

Edit: I'd go and look at some map making tutorials, Yanfly has a cute comic that explains setting up a city well. Your maps are not ugly by any means, but they lack any sort of real distinction.
Yeah, I'll work on organizing it better in word and repost it. I literally transcribed it from my notes.... Obviously. Hopefully it'll be more readable and flows more logically when I'm done. Well, when my husband is done with it, he's good at organizing my ideas. (See monkey thought translator) I can't take the credit for that.
 

Finnuval

World (his)story builder and barrel of ideas
Veteran
Joined
Aug 1, 2018
Messages
1,941
Reaction score
6,590
First Language
Dutch
Primarily Uses
RMMV
I fully agree with retroexcellent. Despite being interested in the premise of your idea I couldnt get through the wall of text...

Once it's A bit more orginazed Ill try again ;)
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,939
Reaction score
2,064
First Language
Thai
Primarily Uses
RMMV
It looks like a fun game to play. I will come back from eating to read your story, sorry for that. Please in Ideas and Prototypes Rules and Guidelines, it has code format which easier for the viewer to read. You can copy paste codes for your thread format. Everything looks good, however, if you are not sure about something or cannot make a decision about something. You ask us here about your projects.
 
Last edited:

atoms

Veteran
Veteran
Joined
May 31, 2013
Messages
539
Reaction score
332
First Language
English
Primarily Uses
RMMV
I like the narrative in your first screenshot, it caught my curiosity, however I have to say I feel you've given us too much information in one go, I'm not sure how many people will read through the whole thing and for me I just can't. The other two screenshots you showed look ok to me.

But keep going with your game, I hope it turns out great!
 

Builds_a_lot

Villager
Member
Joined
Aug 25, 2017
Messages
20
Reaction score
71
First Language
English
Primarily Uses
RMMV
I hope this reads better. Sorry for the Fuster Cluck of a post before.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

"You can thank my later", "But you haven't done anything", "Well, that's why ..."
Are we allowed to post about non-RPG Maker games?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

Forum statistics

Threads
105,884
Messages
1,017,242
Members
137,609
Latest member
shododdydoddy
Top