Overview:
I've been working out a game since June/July 2017 that started as breaking standard RPG conventions. Like elves aren't wise and noble, dwarves aren't little drunken Scottish warriors, What would it be to play in a world without humans as the focal point? What would it be to play as a PC character defined by the world's past conflicts? What if you play through the game multiple times with randomly generated PCs with various backstories? A PC that feels alive, sympathetic, relatable? To come across language, ideological, political or religious barriers and having to deal with that as the current PC? I want to craft an RPG with a semi life sim feel that actually tells a personal story.
So you can see how this evolved from setting the RPG genre on it's ear to, well this. I wanted to explore a humanless world, a complicated world, How the events of one culture's actions had unseen and far reaching effects on everything else. I also wanted an RPG that there was no big bad, you aren't the chosen one. You play as Every man nobody going through your life.
Each PC has a logical reason to take up exploring the world, but that isn't the point of the game so much as you are to see through the eyes of your character their life, their world, the world outside their frame of reference. To experience something that may be alien to you. I want the game to make the player feel, understand, learn, and not to repeat the mistakes of the past.
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I am adding a party system, with a breakdown of individual classes per character so every companion and Player Character are unique. Sort of Dragon age inspired. That is the feel I'm going for.
I want day and night cylces, I want to tie NPCs to those cycles, shops and Inns aren't open 24/7. Inns close at 10pm, Taverns don't open till 8pm, sort of thing.
You have combat but it isn't the focus of the story, encounters will only be in places that make sense, enemies will be in places they make sense.
I'm waffling about a crafting system, whether it's Skyrim like where you can do it all, by yourself, or make players collect things and have to take them to someone to make whatever the item is, more like real life, or tie in a profession system that locks the PC into being about to be really good at one thing, but locks out everything else.
Kicking around Player housing, but you only get one. Example:You get a deed in Havensted, you can't have a house in Anthea too. This isn't real-estate tycoon, lol. And maybe have them themed, like one has a wood lot if you bought a place outside say, Greenview where you can hire someone to tend it for you or DIY if you have the knowledge/skill.
I'm still working out individual PCs and Companions, I was wondering about adding parody/homage companions and npcs. Like say Monster Hunter is a class in the game, you get a Halfling Monster hunter, whose retired but is your trainer and companion and he's old man Dante (Devil May Cry), said he knows the Mayor of Meadowview who happenes to be a fellow retired monster hunter Gerald (nod to Witcher) whose now a farmer. Subtle things to make players smirk and bring levity to the serious tone of the overall game.
- So, yeah. Feedback and Input welcomed. If it's crap or cliché' (What RPG isn't at times), please be constructive, not just mean and rude for the sake of it.
- The net, and the gamer community can be so toxic for no reason nowadays. Thank you in advance!