- Joined
- Jun 24, 2014
- Messages
- 6
- Reaction score
- 3
- First Language
- SRB/ENG
- Primarily Uses
So I want transformation to be like this:
- Player uses Skill in battle/ out of battle
- That skill gives him state (in this case - Super Saiyan)
- That state will stay if player wants
- But sprite must change (in this case - to a Super Saiyan)
Is there a way to do that? To change sprite after battle as much as a player wants it (if possible with an animation)
I tried via creating alt. actor, but I dont know how conditions work
- Player uses Skill in battle/ out of battle
- That skill gives him state (in this case - Super Saiyan)
- That state will stay if player wants
- But sprite must change (in this case - to a Super Saiyan)
Is there a way to do that? To change sprite after battle as much as a player wants it (if possible with an animation)
I tried via creating alt. actor, but I dont know how conditions work

