A little problem I got with tiles

redbear154

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Hello, I have created a new tileset with the existing tiles, because I want to make areas with tiles from all the other tilesets. The problem I've been having is the following. I made a small mountain with the rocky tiles and I want to put some vines from which the player will be able to climb to the top. The problem is that when I apply the vines, the rocky tile below disappears and the vine is attached on the waterfall below the rocky mountain. How do I fix that?
 

Sonem

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Create an event, and use the vine tile as the graphic. :)
 

Andar

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Create an event, and use the vine tile as the graphic. :)
In that case, he wouldn't be able to climb the vines...

Hello, I have created a new tileset with the existing tiles, because I want to make areas with tiles from all the other tilesets. The problem I've been having is the following. I made a small mountain with the rocky tiles and I want to put some vines from which the player will be able to climb to the top. The problem is that when I apply the vines, the rocky tile below disappears and the vine is attached on the waterfall below the rocky mountain. How do I fix that?
There are basically two layers on each map, the A-Layer and the B-E-Layer (it's a bit more complex, but that's the basic)

If you want the vine to climb the mountain, then you need to place a mountain from the A-Layer first, and then a vine from the B/E-sets above it.

The way you describe it, you have both mountain and vine on the top layers (B to E), and something like a waterfall on the lower layer (A-Tiles). You'll need to place an A-Tile mountain there (replacing the waterfall) to solve the problem.

If you check the default tilesets, you'll see that a lot of tiles are basically two times in those tilesets, once as autotiles (A) and sometimes as tiles on B to E. That is exactly because you need those tiles sometimes at the top level and sometimes at the bottomlevel to make every map you want.
 

redbear154

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In that case, he wouldn't be able to climb the vines...

There are basically two layers on each map, the A-Layer and the B-E-Layer (it's a bit more complex, but that's the basic)

If you want the vine to climb the mountain, then you need to place a mountain from the A-Layer first, and then a vine from the B/E-sets above it.

The way you describe it, you have both mountain and vine on the top layers (B to E), and something like a waterfall on the lower layer (A-Tiles). You'll need to place an A-Tile mountain there (replacing the waterfall) to solve the problem.

If you check the default tilesets, you'll see that a lot of tiles are basically two times in those tilesets, once as autotiles (A) and sometimes as tiles on B to E. That is exactly because you need those tiles sometimes at the top level and sometimes at the bottomlevel to make every map you want.
That event solution worked fine, I can climb the event vines. Now for the layer thing, I searched a bit on the database and what I understood is that I can change the tile's passability (circle and X) but I didn't find a way to change the tile's layer. I'll look into it. Thanks a lot.
 

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That event solution worked fine, I can climb the event vines. Now for the layer thing, I searched a bit on the database and what I understood is that I can change the tile's passability (circle and X) but I didn't find a way to change the tile's layer. I'll look into it. Thanks a lot.
You can't change the layer directly, that's why I called A and B-E:

Every tile you place into one of the A-Slots of the tilesets goes to the bottom layer, and every tile you place in one of the B, C, D, E-Slots of the tileset goes into the top layer.

For A-Tiles, there are a lot of tiles with special passability (where you can't set it to X or circle)

For the B- to E-Tiles, passability is not only circle and X, but also star (=above player), and the first tile in the B-Slot always has to be transparent and set to star.
 

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Screenshots of your map and the different tabs in your tileset would be immensely helpful here, as we can't guess at how you have it set up when you've created your own tiles.


If you can climb using an event, then it sounds to me like something is not set correctly, and you would be able to go other places that you shouldn't.
 

redbear154

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Screenshots of your map and the different tabs in your tileset would be immensely helpful here, as we can't guess at how you have it set up when you've created your own tiles.

If you can climb using an event, then it sounds to me like something is not set correctly, and you would be able to go other places that you shouldn't.
That's true, you guessed correctly. I'll edit this post with screenshots of my map.

EDIT: Ok I uploaded the pics. I took a pic of my database, one that shows that the characters step where they sould not and another that shows what happens when I apply the vines tile.

pic1.png

pic2.png

pic3.png
 
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Andar

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That's true, you guessed correctly. I'll edit this post with screenshots of my map.

EDIT: Can't I upload the pic? Only URL?
click on "more reply options" and you can upload pictures
 

Shaz

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Alright - it looks like your vine and your mountain background are either both A tiles, or neither is an A tile.


Tiles in any of the A slots replace each other (with a few exceptions). Tiles in any of the B-E slots replace each other.


You should use the mountain tiles from the A tileset, and the vine tiles from the B or C tileset.


The issue with being able to walk across the bottom of the bridge simply means that those tiles are set to O passability, and should be X.


Can you show a screenshot of the B tab in the tileset?
 

redbear154

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Alright - it looks like your vine and your mountain background are either both A tiles, or neither is an A tile.

Tiles in any of the A slots replace each other (with a few exceptions). Tiles in any of the B-E slots replace each other.

You should use the mountain tiles from the A tileset, and the vine tiles from the B or C tileset.

The issue with being able to walk across the bottom of the bridge simply means that those tiles are set to O passability, and should be X.

Can you show a screenshot of the B tab in the tileset?
Sure thing.

pic4.png

pic5.png
 

Andar

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Sure thing.
unfortunately, the screenshots give pictures of the tileset #4, while your problematic map above uses tileset #5 according to the first screenshot in post #8

Please correct that and give the screenshots from the problematic tileset...
 

redbear154

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Sorry, I was kinda dizzy from work when I posted. Here you go. 

pic4.png

pic5.png
 

Andar

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The main problem is that the cliff tile you're using has been moved from the A5-Söot to the C-slot, thereby placing it in the upper layer instead of the lower layer.

Only the tiles in the A-Slots can go into the lower layer, and if you want to place the vine above a cliff in a regular way, the cliff tile used has to come from one of the A-Slots.

The specific cliff tile you've been using is not only in outside_A5, but also in outside_A4, and since the outside_A4-Sheet is in the wrong slot as well (A3 instead of A4, that will also break those tiles), I suggest you replace all cliff tiles with the one from A4 - but only after placing it in it's correct slot, not before..

But since A4 is a regular autotile, you probably didn't recognice them as the same tiles (it's the one looking like a small version or pillar of that cliff, directly above the black/transparent tile that i- and it take a bit experimenting with shift-click-mapping to get those autotiles into the same structure you placed with the A5-Tiles (and A5 is the only one of the A#-sheets that can be used in a B to E-slot, all other tilesheets would break).

All tilesheets named A1 to A4 have to go into the correct slots of the same name, or you will break some of those tiles.

A5 is a half-sized version of the B to E sheets than can be copied together to get a small number of regular tiles available on the bottom layer.

B- to E-Sheets are identical and have no special functions, so they can go into any of the upper-layer-slots.
 

redbear154

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I keep messing up. What do I have to put in each slot?
 

Engr. Adiktuzmiko

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most of "water" tiles are A1, ground tiles are mostly A2, A3 for building walls and roofs, A4 for cliffs and such (that rely on autotile formatting as opposed to some cliffs added to A5 tiles), A5 for well some random A tiles...

then objects such as trees go to B-E
 
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Andar

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I keep messing up. What do I have to put in each slot?
The name of each official tilesheet ends on a letter or letter/number.

Those letters are identical to the names of the slots where that tilesheet is supposed to go.

For example, the Tilesheets World_A1, Outside_A1, Inside_A1 and Dungeon_A1 are all intended for the slot "A1" and will create strange results if used in any other slot.

From A1 to A4 all tilesheets need to go into the slot of the same name, or you will get strange results (sometimes only being unable to use all tiles, in other cases getting changing tiles.

A5 might be placed in a B, C, D, E, slot - but in that case you get a lot of transparent/useless tiles because A5-sheets are half the size of B-sheets.

All Tilesheets with the letters B, C, D, E are interchangable, you can place a B-Sheet into a E-slot if you want.

However, the first tile of the B-sheet always needs to be transparent and set to Star-Passability.

Because of that, only B-sheets should go into the B-slot (even if the other sheets might fit)
 

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