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Average RPG: Enemies show up on the player's quest and act as obstacles. The player deals with them as they go along. While rewards like EXP and items make it feel worth their time, too many battles can become a nuisance unless purposely grinding.

This concept: Enemies are not common at all. In fact, part of the game is just tracking them down. The rewards are obviously bigger to factor in this extra effort. Does this seem feasible? My fear is that, done badly, dungeons and other areas would just grow larger than necessary and have little to fill them out. How would one counter this?

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