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How can you say that a character's orientation is hardly ever brought up in standard adventure story RPGs and whatnot? I can think of countless instances in video games where two characters (usually a female and a male) are cast in a romantic light together. Perhaps it doesn't stand out because it's what people perceive as the 'norm?'
Examples:
Star Ocean 3 - Fayt and Sophia go on a date. Pepitta has a crush on Fayt (if I remember rightly). There's that girl and guy who both die but were very much a couple.
Tales of Zillia - Alvin and what's her face have a confirmed relationship in the past.
Castlevania: LoI - You are trying to save your girlfriend/betrothed/wife (forget the exact relationship) from the castle. Matthias is doing what he does because he lost his own wife.
Relationships (romantic, family, friendship) between characters are often a big part of story driven games.
Case A and Case B can still apply as well. You can just as easily have a queer character in the cast and have it not be a big deal to that character's development as you can have that factor be a huge part of their narrative.
((Also, for Legend of Korra, it was Asami and Korra))
Examples:
Star Ocean 3 - Fayt and Sophia go on a date. Pepitta has a crush on Fayt (if I remember rightly). There's that girl and guy who both die but were very much a couple.
Tales of Zillia - Alvin and what's her face have a confirmed relationship in the past.
Castlevania: LoI - You are trying to save your girlfriend/betrothed/wife (forget the exact relationship) from the castle. Matthias is doing what he does because he lost his own wife.
Relationships (romantic, family, friendship) between characters are often a big part of story driven games.
Case A and Case B can still apply as well. You can just as easily have a queer character in the cast and have it not be a big deal to that character's development as you can have that factor be a huge part of their narrative.
((Also, for Legend of Korra, it was Asami and Korra))
