- Joined
- Dec 9, 2015
- Messages
- 22
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
this might sound crazy but
would a persona-like gameplay design work on a god eater-like world
like say, you have to rank up on an S.link to increase proficiency on your weapon
and maybe as you become more courageous, monsters will become easier
the more charm, your pets would become stronger or more loyal
maybe with more intelligence you would be able to carve in more loot from the monsters
those ideas can be realize through plugins and events
but i just want to know if it would be sensible to mix those two together or should i mix it or add something else
edit: what battle system would be good for this kind of game
would a persona-like gameplay design work on a god eater-like world
like say, you have to rank up on an S.link to increase proficiency on your weapon
and maybe as you become more courageous, monsters will become easier
the more charm, your pets would become stronger or more loyal
maybe with more intelligence you would be able to carve in more loot from the monsters
those ideas can be realize through plugins and events
but i just want to know if it would be sensible to mix those two together or should i mix it or add something else
edit: what battle system would be good for this kind of game


