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So, during the progress of my game I have noticed that I have built up a sort of 'mix of moods' as the story goes along.
So what I like to know is, does people think this is a bad or good idea?
From the start of my adventure, the mood and theme of the game is kind of light (even though the player will know that something is up), and there will be some more dramatic scenes during this time as well. As the game goes along, there will be events that will transform it into a more darker mood and theme (while still having some lighthearted and humerous events mixed into the cauldron).
So what I like to know is, if this is a bad idea? Would it be weird to start the game off in pretty neutral mood, and then advance it as it goes along? Or is it a much better soloution to set the moods and themes early on and stick with it all the way through?
In my own opinion I think a game needs some breaks from a specific mood, and add some events that will take a break from the potential chaos that is emerging around the characters. But what I'm a bit unsure about is to change the theme and the moods over time, instead of setting it up early on and stick with it.
What's your opinion about this?
So what I like to know is, does people think this is a bad or good idea?
From the start of my adventure, the mood and theme of the game is kind of light (even though the player will know that something is up), and there will be some more dramatic scenes during this time as well. As the game goes along, there will be events that will transform it into a more darker mood and theme (while still having some lighthearted and humerous events mixed into the cauldron).
So what I like to know is, if this is a bad idea? Would it be weird to start the game off in pretty neutral mood, and then advance it as it goes along? Or is it a much better soloution to set the moods and themes early on and stick with it all the way through?
In my own opinion I think a game needs some breaks from a specific mood, and add some events that will take a break from the potential chaos that is emerging around the characters. But what I'm a bit unsure about is to change the theme and the moods over time, instead of setting it up early on and stick with it.
What's your opinion about this?
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