A modification to fomar equipment skills system

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Nirwanda

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So, I'm using Fomar's equipment skill system ( http://cobbtocs.co.uk/wp/?p=36 ), it makes it so you can use a skill whenever you equip certain piece and it works fine for that. But it also modifies the equip menu so you can see what skills contain each piece of equipment and that makes my menu lag (I don't know if it's only my computer since it's kinda old, but I don't wanna risk it). So I was wondering if somebody could please edit out the changes to the equip menu leaving only the skill teaching functionality. I don't use the ap system so I really don't need that display, I can tell the player the skill learnt with the description.


Thanks a lot to anyone reading!
 
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I took a quick look and poke at the script. What should work is if you just delete everything from that script starting from "class Window_EquipItem < Window_ItemList" until the end of "class Window_EquipSlot < Window_Selectable". Those are the parts of the script that pertain to the equip screen windows, so deleting them should remove any modifications. (I'm not sure what the "class Scene_Battle < Scene_Base" is for, so you probably shouldn't delete that.)
 
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Nirwanda

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Thanks a lot, it seems to be working just fine, you're awesome. :)
 

Andar

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