A New RPG Maker draws near! Command?

Status
Not open for further replies.

Halcy0n

Smoke and Mirrors
Veteran
Joined
Feb 6, 2013
Messages
377
Reaction score
248
First Language
English
Primarily Uses
RMMZ
If the minimum system requirements says 8GB, there's gotta be a big change somewhere within the editor. I'm presuming something with the animation tab/on-map lighting/particle effects and the 8GB requirement is just slight overkill.
 
Last edited:

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
A small teaser: There is now a System 2 tab, as it all couldn't fit in one tab in the database.
Wait..
Are you okay giving out such information? Or are you making a jokey joke?
 

Juanita Star

Witch of compilations.
Veteran
Joined
Jun 3, 2012
Messages
233
Reaction score
253
First Language
Spanish
Primarily Uses
RMVX
Ah, its been confirmed that is going to be Javascript? I assume it would be since I just saw people happy about that change in MV, but asking just in case.
 

Krimer

Veteran
Veteran
Joined
May 10, 2013
Messages
160
Reaction score
124
First Language
Ukrainian
Also the window frame is a bit fancy. Maybe we can select it separately?
Its just how new version of nwjs looks like nowdays, so new maker use same stuff as MV, just a bit newer

UPD: oh sorry, mistranslated your words, dont mind me :)
 

Makeratore

Veteran
Veteran
Joined
Feb 9, 2014
Messages
237
Reaction score
87
First Language
Italian
Primarily Uses
RMMV
Ah, its been confirmed that is going to be Javascript? I assume it would be since I just saw people happy about that change in MV, but asking just in case.

I also would like to know if MZ just keeps JavaScript or switches to another programming language.
 

Halcy0n

Smoke and Mirrors
Veteran
Joined
Feb 6, 2013
Messages
377
Reaction score
248
First Language
English
Primarily Uses
RMMZ
Ah, its been confirmed that is going to be Javascript? I assume it would be since I just saw people happy about that change in MV, but asking just in case.

I don't think the plugin language has been confirmed yet, but I'd assume that yes, it's an upgraded JS language + PIXI5.
 

The Stranger

The Faceless Friend
Veteran
Joined
Sep 14, 2012
Messages
3,459
Reaction score
23,242
First Language
British English
Primarily Uses
RMMV
I have dark theme on everything that has it. However, sometimes YouTube randomly switches back to its regular blinding white theme, which is annoying.

I wonder what's in System 2?

Oh, I also hope stats\attributes continue to have no influence in battle unless I actually use them in a skill.
 

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,777
Reaction score
9,988
First Language
English
Primarily Uses
RMMZ
Also, dark theme will make a lot of people that aren't me happy, yay for them :D

Has the same 4 themes that MV has for visual accessibility, Default (what everyone is used to), Dark, High Contrast White, High Contrast Black. I'm a huge dark fan to be honest. I have light sensitivity in one eye due to a work accident (that also left me 99% blind in that eye, I can't see anything except whether light exists or not in that eye) and dark themes are just much easier on me.
 

rafaelleon

Villager
Member
Joined
Feb 25, 2017
Messages
10
Reaction score
7
First Language
Portuguese
Primarily Uses
RMVXA
I'd really like more built-in battle types without having to do a lot of programming, like on-map battle or Tactics systems. Also, a release date. Is that being informed next Thursday?
 

Halcy0n

Smoke and Mirrors
Veteran
Joined
Feb 6, 2013
Messages
377
Reaction score
248
First Language
English
Primarily Uses
RMMZ
I have dark theme on everything that has it.

Same. Dark themes are just so much more aesthetically-pleasing, and easy on my eyes lol. Though I understand why it's rarely the default, for people with vision issues.
 

MikePjr

Artist
Veteran
Joined
Nov 7, 2012
Messages
758
Reaction score
468
First Language
English
Primarily Uses
Same. Dark themes are just so much more aesthetically-pleasing, and easy on my eyes lol. Though I understand why it's rarely the default, for people with vision issues.
I'm pretty sure that's why early computers where white text on black screens.. rather than white screens with black text..
It's just always been easier on the eyes.
 

MajinSonic

CupHog
Veteran
Joined
Jan 19, 2014
Messages
42
Reaction score
51
First Language
German
Primarily Uses
N/A
Woah! Layer control and Event List... great Infos!

I guess the marketing is... well... smaller the expectations and smash out the big **** xD
Do we have to wait until next week? Will there be one big event which shows all at once?
 

Juanita Star

Witch of compilations.
Veteran
Joined
Jun 3, 2012
Messages
233
Reaction score
253
First Language
Spanish
Primarily Uses
RMVX
Has the same 4 themes that MV has for visual accessibility, Default (what everyone is used to), Dark, High Contrast White, High Contrast Black. I'm a huge dark fan to be honest. I have light sensitivity in one eye due to a work accident (that also left me 99% blind in that eye, I can't see anything except whether light exists or not in that eye) and dark themes are just much easier on me.
As someone with vision issues (my affected eye starts watering like crazy after long times of screen time),I love this,
 
Status
Not open for further replies.

Latest Threads

Latest Profile Posts

you know, some days you get resentful that game dev is even considered a "fun job" and other days it's like, welp, time to roll up my sleeves and code these molotov cocktails
If you suck at playing trumpets, that is probably why.
Been sick with a stomach virus for seven days now. Not going to work tomorrow because I'm still contagious according to my doctor.
Much as I love my job, I really hate playing "office politics". It would be nice if I didn't have to pretend to be someone else all day long.
I wanna get back into showing off Battlers and other assets I create again. But i'm always haunted by the "It's not good/realistic enough" voices that keep me from doing so.

Maybe I should get back to it, I did enjoy showing off whatever I came up with!

Forum statistics

Threads
115,958
Messages
1,094,390
Members
151,225
Latest member
Moisagamer
Top