Smoke and Mirrors
- Feb 6, 2013
- Reaction score
- First Language
- Primarily Uses
Excited about this news .
I wonder if there will be a lighting system built-in that uses pixi lights/shadows?
Or maybe various fighting options? ABS , In Map active-time battle etc ?
Good morning everyone.
Guys most of the changes aren't visible in those screenshots.
And yeah, I'd love to just tell you every single thing that is in the menus that is different, but there is a marketing plan that is designed to slow release all the info. (I'm not the biggest fan of that style of marketing, but I also understand why it is used, but this isn't a conversation about marketing, so let's move on).
I will talk about the two things that are visibly different in the pictures though:
1. You are correct about layer control. That menu let's you leave it on auto (like MV) or manually switch to the layer you want.
2. The event list. When you are in eventing mode, the tile palette is replaced by a list of all the events on the map. Makes it a whole lot easier to find and edit the right one.
Also, an added bonus bit of information: Just because you don't think something is in because the "screenshots" show something, doesn't mean that it isn't in. There is at least one thing I saw mentioned that someone was sure didn't exist, but actually does as a database option.
Week 1: announcement of the announcement.
Week 2: "We will reveal more details in the coming days. Get ready to be wowed!" (+ 5 pictures of the engine looking basically the same as RMMV)
I'm so glad the new RMMZ "features a test play function that makes it very easy to check the workings of your game while you are creating it". Great news