A New RPG Maker draws near! Command?

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Oscar92player

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I'm wowed about how not-wowed I am at this moment.

If this is all this new RPG Maker has to offer, I'll just buy it when a few years have passed, when we have a better plugin stock, or just because there could be some useful assets.

Hoping for more information in the near future, but I'm really disappointed with all we got for now...
 

CG-Tespy

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Well, now we know a little more I have some thoughts.

I'm surprised so many people are upset about it requiring 8gb RAM though? What year is it? I know a lot of kids are using hand me down computers but come on. My decade-old MacBook had 16gb RAM. I know not everyone is lucky enough to have 32gb like I do for work I do but jeez...

Horrible optimization is usually frowned upon for good reason, especially considering the lag issues MV still has. If MZ really requires 8GB to run well, then it seems the lag issues will only get worse. And really, what right does a game that looks like the PS1 can run it, require so much RAM? :/


I wonder if this push for being more powerful for experienced developers is a reaction to how many high profile indie RPGs had successful demos (Glitched, Zodiac, etc) but then moved onto GMS once they were kickstarted or managed to land independent funding because RPGMV was too limited for releases outside of Steam. It's not a good look for your engine when successful project Kickstarters are launched off its back only for the engine to be dropped like a hot potato soon after.

I see that as a good thing; it encourages the devs to make a better engine for the end users. God knows RM has been behind in several important ways, for too dang long.
 

JosephSeraph

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If this is all this new RPG Maker has to offer

the new things it has to offer haven't been released / disserted yet. they will be on the upcoming weeks.


looks like the PS1 can run it, require so much RAM? :/
The PS1 ran on much different technology than JavaScript, while boasting a custom, stable hardware that provided a solid framework with a ceiling and a floor for developers to program in.

Judging programming from visuals alone is a mistake, JavaScript and PS1 games couldn't be further away from eachother in terms of code, environment, target hardware etc.
 

MikePjr

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I've had zero lag issues with MV.. ZERO.
But i've had 12 gigs of ram even when MV was first released.. so that COULD be part of it.
 

Oscar92player

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the new things it has to offer haven't been released / disserted yet. they will be on the upcoming weeks.

What I saw in the Steam screenshots, and the details... that just tells me that we are going to have some kind of RPG Maker MV Ace, with some nice new features that just cannot be entirely good until new plugins are made to improve them, just as it happened with MV in in the first years.

But that is a minor problem in comparison with all this tiny info we are getting, with this marketing-thing to generate some kind hype among the users. I cannot deny that I was a bit hyped with that first information we had the past week, but... seeing this just leaves me with almost no hope for the new engine, to be honest...
 

Zarsla

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Hmmm...for those who are complaining.
about updates for MZ.
As someone who saw VXA -> MV.
The engine got a new coat of paint but interms of features from VXA -> MV, that a non coding users can get:
Added TP Commands
Added Plugin Commads
A few new conditions to events
Plugin Manager
Usage on Mac/Windows
Exporting Features
Game Resources in a separate individual folder per game

Now on a coding side:
It opened up a lot of classes and made it easier to edit.

But scripts vs plugins
As a user I don't really see the difference. They add features to the game. And there was limit on what could be edited in terms of scripts. And the plugin manager was nice, as it separate from the default engine code.
But outside of plugin commands.

The jump as a non-coder user, the jump didn't seem that big.

And yes there were tons of code and rtp and resources available. But outside of a better resolution and exporting. That was it.

But I feel we're going to get some more noticable changes.
The overall engine is going to get new features and QoL.
But as said before this is going to be like VX -> VXA, added features to MV that need an overhaul.


tl;dr:
From a non - coder perspective:
VXA -> MV
Less features.
But they feel bigger.

MV -> MZ
More features.
But they feel smaller.

_________________________________________________________________________________________

As someone who's coding they're game:
I want to stay with JS. I would personally love a jump to ES6. It fits nicely.
Also I really wish for them to comment there code.
Like I have some familiarity with it but that's under the assumption they did what they did with VXA-> MV which is group or the similar stuff and re-write it. And add some new code, here and there.
 
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rue669

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Like @nio kasgami says, we need to wait it out on those new features. It sucks, I know, and the marketing strategy chosen is very weird and not one that I would do, but let's just see what happens. I think the news incoming will be encouraging.
 

MajinSonic

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@Touchfuzzy What about a documentation for programmers? MV is a hell of a mess.
Would be nice if something like this is planned.
 

SolonWise

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If I had to choose only one thing to be present in this new RPG Maker it would be a great character generator, with tons of clothes, accessories, skin colors, eyes, races, hair... Anyway, I'm very excited about this!
 

Dalph

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jesus guys as Touchfuzzy said there are not EVEN showing what the new features LOL
just wait then it will show more

they are already teasing the map layer system since it was confirmed

Hooooo you no get pissed okay?
In simple
People just curious here even if impatient
you speak in loud nionese without commas and
scare all the youngsters. OKAY? Nya.
OwO
 

K2loid

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ITT "Wow. The description explicitely states none of the new engine is in the screenshots except event palettes but this is MV Ace. I know MV Ace was already released and is called MV Trinity and has been out for 2 years now, but it's MV Ace. Literally no updates here! Just like MV Ace. Like.... you guys...........................?

I still wish each Prepare to Be Wowed! Segment had a censored screenshot of where the new features will be. Like yes I will be wowed but...at least tell me where the Wowing will take place...? There wouldn't be much need to see, for example, the character creator update, since it's such a minor and self-indicative thing, but a lot of these don't sound minor, yet the only tangible info we have now is what was kept. It's not exactly what I called marketing 101. The big visible update, layer toggle, was revealed incidentally, and only to those already familiar with MV's layout & issues with tileset limitations.


4WvngD0.png

CCoLix1.png

BHACE23.png
 
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zeigfried_mcbacon

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So, while I'll still be getting this for my own purposes, there were a couple of things that came up that concerned me.

1) So the system requirements say a 64 bit processor is required, so does that mean both the app (for windows and mac) are 64 bit only as well?

2)Why is openGL being used when Apple dropped it years ago in favor of their own solution (Metal)? 10.13 and 10.14 will probably have their support ended within MZ's lifetime, so I find it odd that those are being supported but not 10.15 and anything after that, especially given what the M in MV (and im guessing MZ) are supposed to mean.
 

nio kasgami

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erm lol? I think you are a couple Update behind when it's come to nioniese lol


from the previous thread I do think they will pass to ES6 there's no reason for them to not go since it's the new JS standard for a couple years now + it make code EXTREMELLY more cleaner and way less typing. There's still some stuff that need to be changed such as Get , set property who doesn't exactly work...the same?
but other than that I am excited and would be even more excited if they introduce ES7 which have Generator (Await , async) which make coroutine WAY easier unless it was ES8 exclusive
 

Dalph

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@nio kasgami
HO!
I might be, but you dropped all these commas when you made that post.
,,,,,,,,,,,,,,
 

nio kasgami

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lol

I think what kind of option I would LOVE to see is custom grid size so we can use multiple type of tilesets. instead of being stuck with one
 
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