So, definitely we're stuck firmly on 64 bits. Noice. 8 gigs is a lot, but probably it will run with much less than that, unless it somehow have Google Chrome built-in.
Well, we got some name, some certain things we might expect (like updating the internals, I don't want the XP/VX situation with same Ruby version again, hehe) and everything is slowly coming to its place. So far, it's fine, an incremental upgrade like expected.
I have a feeling that it would be launched late July, so, 8 weeks from now on (8 fields of incomplete text on description page, lol). It's a good bet. At least we all know that it will be third quarter, so, it won't be very close to the launch of the new consoles and games. Our wallet say thanks for that.
Some wild speculation out there, at least the more extreme ones were left behind. The new RTP/resources are brighter and much more 2kx-like, I personally approve that.
My question is only if some scripter or artist will have early access to at least some kind of specification or template, so they could create content for the launch... Could Mr.
@Touchfuzzy please confirm me something in this regard? Thanks! The portuguese localization, well, good luck for us, hehehehe.
Speaking of scripters, I really admire Yanfly scripting, he is definitely a legend and I love lot of the code he made (it gives me so much trouble and headache <3, so many customization options hahaha) or even Mog, Victor or other scripters, and I also know how much a scripter is needed for making a game getting things right (it's exactly what I'm doing, lol), but you guys should at least have no concern about these guys being retired and leave these guys alone, as they deserve it.
More new scripters yet to be discovered need space to shine too, and no one should depend entirely of any of them. If you guys do a good use, everything is fine, but seeing the same plugins over and over, with almost no customization, is so tiring. That being said I hope we got some great new plugins for this R'makr.