A New RPG Maker draws near! Command?

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Jrrkein

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I just hope there some new gimmick switching front view and sideview setting without needing a plugin
 

AmericanKirby

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I will say that the specific thing I'm referencing is A. Something that has been mentioned multiple times in the thread and B. in the System 2 tab in the database and isn't just an "on/off" switch, and C. Gets rid of the need for a plugin that is very very commonly used for MV.
It's resolution and/or tile size, isn't it?
 

Knightmare

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I will say that the specific thing I'm referencing is A. Something that has been mentioned multiple times in the thread and B. in the System 2 tab in the database and isn't just an "on/off" switch, and C. Gets rid of the need for a plugin that is very very commonly used for MV.
More clues...me likey! Since we know you'll throw us a bone every now and then it's totally worth reading every page of this thread. Thanks, that almost gives it away...kinda.
It's resolution and/or tile size, isn't it?
I would say almost likely yes. But then again it sounded like it was something that was universally panned, so it could be a little more than that.
 

FleshToDust

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If it's either of those it's probably resolution. I don't think tile size plugins are that commonly used. Most people just deal with the 48x.
 

AmericanKirby

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Probably resolution. I don't think tile size plugins are that commonly used . Most people probably just deal with the 48x.
Yeah, you're right. Most people who wanted 16x just scaled it up to 48x instead of dealing with plugins now that I think about it. Would be nice for people who want 32x tiles or pixel art purists like me though, so here's hoping.
 

Xelion

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Jebus..
It just kinda shocks me.
Most computers now days come with at least 8 gigs of ram..
Maybe that's what they're basing it on?
The average amount of memory that computers can come with now days.
I have a desktop from 2012 that has 8 GB (it was mid range at that moment) so we could say it's been a standard for almost a decade (even 2013s current gen consoles have that much) but you'd be surprised how many low-end desktops and specially laptops are sold with 4 GB in my country, and even those are expensive as hell. Situation is not the same everywhere but believe me that in many third world countries it's not that common to have good PCs (but then again, probably most of the ones owning low end hardware aren't interested in RPG Maker or even gaming overall).
 

AmericanKirby

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I would say almost likely yes. But then again it sounded like it was something that was universally panned, so it could be a little more than that.
Good point. Whatever it is, @Touchfuzzy seemed to imply that at least one person dismissed it as a possibility, as evidenced by:
There is at least one thing I saw mentioned that someone was sure didn't exist, but actually does as a database option.
Trawling through the thread using the search function, I've found that while resolution was mentioned quite a few times, it doesn't look like anybody directly dismissed resolution changing as a possibility. (Unless I missed something ofc.) Hmmm...
 

Shaz

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I shouldn't be the main character of anything. I barely manage to be the main character of my own life.
That's a hero whose story is begging to be told, if ever I've seen one!
 

Sal-O-Mac

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Well. So far: Layers are cool, and thank god it's not 3D.
 

CraneSoft

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The system requirements are baffling as I'm genuinely curious what kind of advancement they are going to aim for it over MV to justify making such a huge leap, not even Unity demands this kind of memory requirement and this is only 2D engine.
 

xDRAGOONx

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Right, but I think most of the skepticism is coming from lack of anything new, regardless of scope/skill level, been shown or at least teased. Maybe MZ is more like a VX Ace situation than a whole new evolution of RPG Maker, but it feels like the wording in the advertisements makes it out to be a grand new RM but it's coming across as more of a substantial update to MV.
I feel that. Additionally, at this point in the lifespan of RPG Maker, I'm wondering how much more room for evolution even remains? At the same time, I've not forgone the joy I've garnered from previous versions, differences aside. I have faith that MZ will be something I will enjoy using.
 

Tea's Jams

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I will say that the specific thing I'm referencing is A. Something that has been mentioned multiple times in the thread and B. in the System 2 tab in the database and isn't just an "on/off" switch, and C. Gets rid of the need for a plugin that is very very commonly used for MV.

Hmm, mayybeee a drop down list of battle system options? :unsure:
 

Wavelength

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I will say that the specific thing I'm referencing is A. Something that has been mentioned multiple times in the thread and B. in the System 2 tab in the database and isn't just an "on/off" switch, and C. Gets rid of the need for a plugin that is very very commonly used for MV.
Oooooh! Here's hoping that it's D. something that rhymes with Carol Axe Sapping!
 

Rafael_Sol_Maker

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There are some plugin creators who've had access to MZ in some form or fashion for quite a while now (several were consulted on the maker in general when it was in dev.)
Oh yeah, glad to know that. At least some common demands will be taken care of, that's really good to hear. Thank you very much, sir.

Now we need to know about resources specs and templates, assuming what we've seen and know, MV default ones are at least a solid step in the right direction for the ones who want to do some.
 

Shaz

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Carol Axe Sapping
I knew what you were talking about, but somehow I managed to link it with isometric mapping. Which I thought would be cool, until I realised I was completely wrong :D
 

CrasheR

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Seriously. Good pixel movement (even as a plugin), resolution change and mapping layers + star layers (the one from XP) is all i need from that program.

I can live without the rest. Hmm, maybe polish localization would do as well. xd
 
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zakthepower

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This was the last thing I expected, especially with current events and the PS5 event. I'm definitely hyped for it, though. kinda annoying since i was developing a game and would have preferred to use the newest maker lol
 

Restart

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This was the last thing I expected, especially with current events and the PS5 event. I'm definitely hyped for it, though. kinda annoying since i was developing a game and would have preferred to use the newest maker lol
you want to develop a game with a mature maker with a ton of support and bugfixes, not one that's brand new, which lacks a fully established ecosystem of plugins and still has bugs lurking in every corner
 

SJWebster

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Hopping in again.

Marketing - While I agree a drip fed campaign can be build hype and excitement for a product, it's all about the execution. For me, personally, the execution hasn't been great. Week 1 was a short video saying "announcing a new RPG Maker" and nothing else. It was the definition of announcing an announcement and felt like they gave us the first five seconds of a much longer trailer. It was only because of this forum thread, which only a small handful of your audience is going to seek out, that I learned there would be updates every Thursday.

Then, we get to Thursday and we have a name that's very similar to the engine we already have, accompanied by screenshots that seem more-or-less the same as what we have. We expected a brand new RPG Maker engine, and so far this looks like MV Ace. The difference in expectations set and results delivered, alongside a confusing product proposition, is why people are disappointed and confused.

To salvage the situation, the marketing team really need to unveil a big, game changing, feature this coming Thursday and let us know why we need MZ if we already have MV. Again, it was only through this forum thread that I got confirmation we'd be seeing a return to XP's mapping system.

RTP - I'm seeing a lot of posts about the RTP and the Steam page itself boasts about the size of it. Might just be me but I've never really used the RTP for anything other than placeholders. I've always swapped out the RTP with other assets and I'm less likely to download / play someone else's game that uses RTP. I've always viewed it as something to get you started until you hire an artist / learn how to create your own art.

Entitlement / unrealistic expectations - I'm seeing some behaviour, attitudes, and expectations from a few areas that are, frankly, not okay. We've been told, multiple times, and need to accept:
  • Plug-ins won't carry across due to how much the core engine has been changed. Supporting existing plug-ins would have limited the features of the new engine to the extent there wouldn't have been any point in releasing a new version.
  • The tile size is set to 48x48 to ensure backwards compatibility with existing DLC and to scope both the RTP and overall engine.
  • Windows 7 isn't supported because Windows no longer supports it. From a security standpoint, you really shouldn't be on Windows 7 anymore and no company is realistically going to spend resources testing a dead operating system.
  • 8GB RAM requirement, I mean yeah if it's a new, more capable engine then higher requirements are to be expected. You can get 8GB of DDR3 RAM for around £30 to £40.
  • 64-bit operating systems, again support for 32-bit has been dropping since 2016. March of time, technology moves quickly. Some things just can't be handled by 32-bit systems anymore.
"Yanfly isn't around anymore to make plug-ins for the new engine." They're not. They made themselves sick more than once while working on plug-ins. They had their work ripped off and stolen, while a vocal section of their audience became aggressive and demanding. They had to step away for the sake of their own mental and physical wellbeing and, like it or not, we did that to them, we're responsible.

The backlash when plug-in creators started charging money for their hard work that dramatically improves your engine of choice shows just how badly we can treat plug-in makers and how immature the community can be. No doubt, there will be new plug-in makers, maybe even a new Yanfly, but I hope we learn from past mistakes and treat them much better.

"I'll just stick with MV." That's fine. That's a rational reaction. No one's forcing you to upgrade. If MV meets your current needs, carry on. There are still people who happily use 2000, 2003, XP, VX, and VX Ace. The burden of making you want MZ, of showing you the upgrade's worthwhile, rests solely on the publishers. Most RPG Makers take a while to gain support. VX Ace had an existing script library that made it more flexible and attractive than MV when MV first launched. That soon changed, it didn't take long for people like Yanfly to bring us new functionality.
MV also had a period where there were lots of updates and bug fixes, some of which broke our projects. MZ is likely to have that same period where early adopters just have to put up with it. It's up to you whether you want to be one of those early adopters. The other side of the coin is that if MZ doesn't sell well, there won't be any justification to continue supporting it or providing future releases of RPG Maker.
 
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