Hopping in again.
Marketing - While I agree a drip fed campaign can be build hype and excitement for a product, it's all about the execution. For me, personally, the execution hasn't been great. Week 1 was a short video saying "announcing a new RPG Maker" and nothing else. It was the definition of announcing an announcement and felt like they gave us the first five seconds of a much longer trailer. It was only because of this forum thread, which only a small handful of your audience is going to seek out, that I learned there would be updates every Thursday.
Then, we get to Thursday and we have a name that's very similar to the engine we already have, accompanied by screenshots that seem more-or-less the same as what we have. We expected a brand new RPG Maker engine, and so far this looks like MV Ace. The difference in expectations set and results delivered, alongside a confusing product proposition, is why people are disappointed and confused.
To salvage the situation, the marketing team really need to unveil a big, game changing, feature this coming Thursday and let us know why we need MZ if we already have MV. Again, it was only through this forum thread that I got confirmation we'd be seeing a return to XP's mapping system.
RTP - I'm seeing a lot of posts about the RTP and the Steam page itself boasts about the size of it. Might just be me but I've never really used the RTP for anything other than placeholders. I've always swapped out the RTP with other assets and I'm less likely to download / play someone else's game that uses RTP. I've always viewed it as something to get you started until you hire an artist / learn how to create your own art.
Entitlement / unrealistic expectations - I'm seeing some behaviour, attitudes, and expectations from a few areas that are, frankly, not okay. We've been told, multiple times, and need to accept:
- Plug-ins won't carry across due to how much the core engine has been changed. Supporting existing plug-ins would have limited the features of the new engine to the extent there wouldn't have been any point in releasing a new version.
- The tile size is set to 48x48 to ensure backwards compatibility with existing DLC and to scope both the RTP and overall engine.
- Windows 7 isn't supported because Windows no longer supports it. From a security standpoint, you really shouldn't be on Windows 7 anymore and no company is realistically going to spend resources testing a dead operating system.
- 8GB RAM requirement, I mean yeah if it's a new, more capable engine then higher requirements are to be expected. You can get 8GB of DDR3 RAM for around £30 to £40.
- 64-bit operating systems, again support for 32-bit has been dropping since 2016. March of time, technology moves quickly. Some things just can't be handled by 32-bit systems anymore.
"Yanfly isn't around anymore to make plug-ins for the new engine." They're not. They made themselves sick more than once while working on plug-ins. They had their work ripped off and stolen, while a vocal section of their audience became aggressive and demanding. They had to step away for the sake of their own mental and physical wellbeing and, like it or not, we did that to them, we're responsible.
The backlash when plug-in creators started charging money for their hard work that dramatically improves your engine of choice shows just how badly we can treat plug-in makers and how immature the community can be. No doubt, there will be new plug-in makers, maybe even a new Yanfly, but I hope we learn from past mistakes and treat them much better.
"I'll just stick with MV." That's fine. That's a rational reaction. No one's forcing you to upgrade. If MV meets your current needs, carry on. There are still people who happily use 2000, 2003, XP, VX, and VX Ace. The burden of making you want MZ, of showing you the upgrade's worthwhile, rests solely on the publishers. Most RPG Makers take a while to gain support. VX Ace had an existing script library that made it more flexible and attractive than MV when MV first launched. That soon changed, it didn't take long for people like Yanfly to bring us new functionality.
MV also had a period where there were lots of updates and bug fixes, some of which broke our projects. MZ is likely to have that same period where early adopters just have to put up with it. It's up to you whether you want to be one of those early adopters. The other side of the coin is that if MZ doesn't sell well, there won't be any justification to continue supporting it or providing future releases of RPG Maker.