- Joined
- Jul 3, 2014
- Messages
- 161
- Reaction score
- 102
- First Language
- English
- Primarily Uses
This is the main thing that gets me.Then, we get to Thursday and we have a name that's very similar to the engine we already have, accompanied by screenshots that seem more-or-less the same as what we have. We expected a brand new RPG Maker engine, and so far this looks like MV Ace. The difference in expectations set and results delivered, alongside a confusing product proposition, is why people are disappointed and confused.
MV had an obvious product proposition over VX/Ace in the flip to Javascript plugins and allowing games to be built for mobile platforms. Even for VX and VXAce, back when VXAce was announced, there was at least a clear value proposition pushed in being able to use "multiple tilesets" in contrast to VX's inane restriction of 9 sets for an entire game.
What is MZ offering over MV? The only thing I can see being touted is a bigger default RTP asset base.
That doesn't encourage me to actually use MZ. All it means is that if, for some reason, I desperately wanted to use any of those assets, I'd be buying a license just to strip out the RTP and import the assets into MV instead.




