I will say to stop people to think it will have 3D support...the answer will be no this is just ridiculous if you want 3D you are WAY better to just go with Unity which have all the tool builded to work with 3D RM is a 2D software lol
I should hope this would be basically impossible. If this new maker was such an incremental upgrade that your MV scripts, and events, and whatnot worked 100% out of the box simply by converting the project, there'd be no reason at all to call this a new maker, and it would've been better served as an 'update'.Several posts hoping that this new maker is somehow 100%, or nearly 100% backwards compatible with older projects
The screenshots pretty much show that's not going to be happening, unless it's some implementation of the babylon script (like the MV3D plugin), which would be cool. I get that some people want to move on to a 3d engine of some kind, but lets face it, if you're trying to make a 3d game, you should be using unity or something similar. This maker is designed for a novice, and can be extended with plugins, sure, but there's a certain limit where it's no longer novice friendly. I already have trouble making 2d sprite graphics, I can't imagine trying to draw new resources in 3d.People hoping this has 3D involved somehow
I think at this point it's been basically confirmed that we're still using JS here, and thank god for that. See the above message about accessibility. If they moved to a more advanced language, like C#, it'd be a lot more difficult for novice programmers to learn, and get into for sure. I think that JS is the perfect combination of simplicity and power, and is perfect for RPGMaker in that regard.People who want JS to be replaced with C# or C++ or whatever.
I get it, you want a tactical system, or an ABS. Why not both? This goes back to the accessibility thing above, though. If one or both of those are included by default, it just adds extra layers of stuff to disable if you're not using it. People have been doing ABS systems since RM2K using events, and plugins really make that a lot easier nowadays. The fact is, though, that it's preferable for built-in systems in the engine to be used by the majority of users. Not everyone is making an ABS game. Not everyone wants a tactical battle system, and I don't want three tabs in my database exclusive used for ABS or TBS stuff that I have to manually delete when I make a new project to save on the 100's of MB of resources those things are probably sticking into my new project.People who want entirely new battle systems built in, with no plugins
Interesting screenshots. Where did you get them?All the images of the dark theme with English text
I like these, because they do confirm the layer tab at least.
But i figured we could get more information out of em.. hope they haven't been posted yet.
I been asleep..View attachment 147468View attachment 147469View attachment 147470View attachment 147471View attachment 147472
I agree with you on this one. The charm of the RPG Maker programs is that you can create old-school JRPGs (especially the ones from the 16-bit era) with the programs, and with a growing number of people interested in old-school games, this is the best time to develop quality games with old-school feel to them. For 3D game design, there are Unity and Unreal, so there's no point for Kadokawa to develop a 3D RPG Maker for the PC as there are two free game engines that can used for 3D game design.I will say to stop people to think it will have 3D support...the answer will be no this is just ridiculous if you want 3D you are WAY better to just go with Unity which have all the tool builded to work with 3D RM is a 2D software lol
I made them yesterday to duplicate what the JP screenshots showed, because I realized somehow we had forgotten to put up any EN screenshotsInteresting screenshots. Where did you get them?
EDIT: Nevermind, I found them on the Steam page! Am I blind? XD
Interesting screenshots. Where did you get them?
EDIT: Nevermind, I found them on the Steam page! Am I blind? XD
Yeah, sorry.. didn't know if anyone had noticed. So figured i'd just post them here.I made them yesterday to duplicate what the JP screenshots showed, because I realized somehow we had forgotten to put up any EN screenshots.
You are going to have to tell me how that's done. The promo was for one year.you can actually get windows 10 for free even to this day. the upgrade to windows 10 thing from microsoft is still active even to this day.
This is definitely a good thing. A least people can do more if they wanted too.4 actual mapping layers, not including event layer.
Yippee.There is now a System 2 tab
I never caught onto that. Holy S***.each default hero's name spells something different for each maker (VX: RUBYLOVE, ACE: ENTERBRAIN, MV: HTML)
That is called "aspect ratio", when you are talking about 4:3 or 16:9. Resolution is when you talk about 720p, 1080p, or 1366x768, to give you some examples.It is really weird that the default resolution is 4:3 but the RAM requirement is 8GB, that's a bit of a disconnect lol.
That's what I've always thought.I still don't know why the makers are called their names, XP, VX, VX Ace, MV, MZ. Although XP makes sense when it came out near the same time as windows xp right?
They said some plugin makers had input - if moghunter was involved I guarantee that's what it means, 300%Madoka Zone? Pfft
If MogHunter is involved this means we are getting his masterpiece "oppai plugin" built-in![]()
I will say that the specific thing I'm referencing is A. Something that has been mentioned multiple times in the thread and B. in the System 2 tab in the database and isn't just an "on/off" switch, and C. Gets rid of the need for a plugin that is very very commonly used for MV.
XP = Windows XPI still don't know why the makers are called their names, XP, VX, VX Ace, MV, MZ. Although XP makes sense when it came out near the same time as windows xp right?