- Joined
- Jul 26, 2012
- Messages
- 516
- Reaction score
- 234
- First Language
- Spanish
- Primarily Uses
- RMMV
I thought the MZ was from RPG Maker Massive Zettadisaster 
All is not lost., they kept it in the french version !Lol, yeah, I noticed they got rid of the redundant "prepare to be wowed!" They should have kept it in for the lols but I understand why they did it.

More correctly, Barry, Edwina, Wilhelm, Orion, Wren, Eloise, Durant.Wilhelm
Orion
Wren
Eloise
Durant
I vote to rename this new engine as RPG Maker MW for RPG Maker Mega WOW!
Yeah I was just referring to the fact that the resolution's aspect ratio is 4:3, I know what the difference is lol.That is called "aspect ratio", when you are talking about 4:3 or 16:9. Resolution is when you talk about 720p, 1080p, or 1366x768, to give you some examples.
As for the RAM... it looks like HTML5 is as well optimized as I remember (Sarcasm Mode ON)...
It's just MV but Z comes after V so it's betterHonestly, I have no idea what it is called MZ. Somehow I just forgot to ever ask.
I don't think this is bad at all. I don't find widescreen adding much at all on traditional RPG's, since the important action happens near the centre of the screen anyway, unlike 3D or action games where having more visibility actually improves player experience. And with how easily RPG Maker games seem to be lagging, going for the 4:3 ratio seems okay.Wilfred(the hero), Ophelia, Wilma. Also MV will feature a 3 person party by default instead of 4
it actually is rather mindboggling to me that the resolution is firmly planted at 4:3, though, in 2020. Neither mobiles nor desktops, nor even possible consoles the engine may be able to export, use that resolution.
I mean it's really not hard to change the screen resolution at all, and it never has been since XP. It's just weird. And kind of a shame because it means the default UI will be designed with 4:3 in mind (again...) and won't look quite as nice in 16:9.
Give me the program and I will do it for myself, another incentive for people to learn to program and not depend on others. Another point that I like to emphasize is that, today, creating content is something profitable and potentially competitive. Whoever had early access leaves with a big advantage.Uh ... release a new RPG Maker without plugins, everyone complains because it'll be 6 months before we have any decent plugins for it so it's not worth migrating to.
Give some programmers early access so they can make plugins, so they're there when the new RPG Maker is released, and people complain about that.
Do you want early plugins or do you want to have to wait for them? You can't have it both ways.
I had early access to MV. That's why it was released with a converter. There were heaps of plugins available on MV release. Would you rather not have that?
Reminds me of the "Wow check this outtt! Pixel art is awesome!" from the RPG maker VX trailer haha xD'Get ready to be wowed' will always be the meme of this community, you may remove it from the steam page but we will always remember it.
Whoever had early access will be busy writing plugins to ship with the engine.Whoever had early access leaves with a big advantage