what do you guys think of the idea of a boss that you have to "fight" but not by the system of combat that the rest of the game uses - but rather some kind of event or puzzle.
I got thinking about this because there was a particular dungeon with a boss that I didn't want the party to actually "fight" - I was just going to make a cut scene that shows the party defeating him. But then I thought, wait, this is an RPG, maybe this is an opportunity for some kind of non-combat challenge that would take the place of a traditional "boss fight."
So I guess my questions are:
1) Do you think this has the potential to be cool and fulfilling gameplay, or would it feel out of place in a game that otherwise has a pretty traditional jrpg structure.
2) Has anyone ever done or seen this done effectively before in a jrpg? The closest thing I can think of are the "large army battles" in sui koden games, but those to me are just kind of like game events/puzzles rather than "boss battles."
I got thinking about this because there was a particular dungeon with a boss that I didn't want the party to actually "fight" - I was just going to make a cut scene that shows the party defeating him. But then I thought, wait, this is an RPG, maybe this is an opportunity for some kind of non-combat challenge that would take the place of a traditional "boss fight."
So I guess my questions are:
1) Do you think this has the potential to be cool and fulfilling gameplay, or would it feel out of place in a game that otherwise has a pretty traditional jrpg structure.
2) Has anyone ever done or seen this done effectively before in a jrpg? The closest thing I can think of are the "large army battles" in sui koden games, but those to me are just kind of like game events/puzzles rather than "boss battles."

