- Joined
- Nov 10, 2016
- Messages
- 13
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- 2
- First Language
- English
- Primarily Uses
- RMMV
Back story: i was sitting there working on my game with a few stray thought now and then as you do when a rather interesting one took my interest all be it a long way off for me.
Basically i was toying with the idea of having a squeal game inside of the original project that would be playable alone (so you could select which of the 2 you wanted to play) but would make more continuity sense once you had completed the 1st game, and could use say switches from the first game if you had completed it to have a few bonuses or certain items from the first game.
1st off this is a very lose idea as it poses some problems to solve in various parts of how it would work mechanically but most of all if it would even be a viable idea.
This pretty much spawned from an idea that there would be optional items such as weapons that would be required to beat the again optional but hardest boss fight (think Penance from Final Fantasy 10), then in the 2nd game have it so a switch would tell the game you did that fight and so it would give you a form of that weapon but obviously damaged from the fight and so no were near as powerful but would defiantly make the first part of the game a lot easier.
I would love to hear your thoughts on this and maybe even flesh it out into something both do able and usable.
P.s. sorry if this seams scrambled honestly it was a thought train that got a bit out of hand.
Basically i was toying with the idea of having a squeal game inside of the original project that would be playable alone (so you could select which of the 2 you wanted to play) but would make more continuity sense once you had completed the 1st game, and could use say switches from the first game if you had completed it to have a few bonuses or certain items from the first game.
1st off this is a very lose idea as it poses some problems to solve in various parts of how it would work mechanically but most of all if it would even be a viable idea.
This pretty much spawned from an idea that there would be optional items such as weapons that would be required to beat the again optional but hardest boss fight (think Penance from Final Fantasy 10), then in the 2nd game have it so a switch would tell the game you did that fight and so it would give you a form of that weapon but obviously damaged from the fight and so no were near as powerful but would defiantly make the first part of the game a lot easier.
I would love to hear your thoughts on this and maybe even flesh it out into something both do able and usable.
P.s. sorry if this seams scrambled honestly it was a thought train that got a bit out of hand.

