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There's any plugin that overlaps charset A and B and attributes it to an event , also I don't know how rmmv handles so any guidance is appreciated.
 

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Two sprites $Char.png and $hair.png, the new created event will use hair over the char aprite
So you want a dress up/character creator plugin?
 
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If it is for NPCs, then you don't need a plugin at all - just combine the pictures in an image program of your choice.

you only need to use a plugin and notetags for this if the player can affect the result - which is why such plugins only exist for the actors.
for event's, you as the developer decides how they look like, and you can make all those decisions during development and with either a character generator like the build-in one or with an image program.
 
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If it is for NPCs, then you don't need a plugin at all - just combine the pictures in an image program of your choice.

you only need to use a plugin and notetags for this if the player can affect the result - which is why such plugins only exist for the actors.
for event's, you as the developer decides how they look like, and you can make all those decisions during development and with either a character generator like the build-in one or with an image program.

well it works with a single sprite, what about 100? What about the load time and the file sizes and if you add a single extra detail is another 100 operations to be done. Doing all by hand is a option, one that I would like to avoid.

If layering sprites was a option you can just apply it in a more recursive way
 

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You could either make the NPCs actors, or have their sprite image point to an actor's image, and use those character creator plugins or try to spawn the clothes/accessories as events and bind/overlap them with the CT_Bolt plugin. I don't know if that would work or what the performance impact would look like.
 
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You could either make the NPCs actors, or have their sprite image point to an actor's image, and use those character creator plugins or try to spawn the clothes/accessories as events and bind/overlap them with the CT_Bolt plugin. I don't know if that would work or what the performance impact would look like.
is this even possible?
 

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The character creator plugins have the dressup feature you want. They do this by assigning notetags to actors. Thus the NPC will have to be an actor themselves or their image reference needs to point to an actor's image.

Or you can just try overlapping events on top of each other and sync their movement, that's what the CT_Bolt plugin does.
 

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