Shafla

Cute Princeeee
Member
Joined
May 31, 2021
Messages
12
Reaction score
1
First Language
Spanish
Primarily Uses
RMMV
Please, I can't find anything to help me, I've already tried HIME and haven't managed to get what I want to work. I need to remove the guard command >.<
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
2,780
Reaction score
1,630
First Language
English
Primarily Uses
RMMV
I Googled "RPG Maker MV remove guard" and the first result has instructions on how to do it.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,305
Reaction score
8,750
First Language
German
Primarily Uses
RMMV
there is an alternative to removing it: change it into whatever you want.
the button name for guard is set in the database under terms, and all it does is cause the actor to use the skill with ID #2 - which you can easily redefine into something else.
 

Shafla

Cute Princeeee
Member
Joined
May 31, 2021
Messages
12
Reaction score
1
First Language
Spanish
Primarily Uses
RMMV
I Googled "RPG Maker MV remove guard" and the first result has instructions on how to do it.
I precisely said to use that same method and I did not succeed, for something I clarified it in the first message
there is an alternative to removing it: change it into whatever you want.
the button name for guard is set in the database under terms, and all it does is cause the actor to use the skill with ID #2 - which you can easily redefine into something else.
this I had not read anywhere, I will try
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
2,780
Reaction score
1,630
First Language
English
Primarily Uses
RMMV
I precisely said to use that same method and I did not succeed, for something I clarified it in the first message
No, you did not. If you read the thread I linked you to, it directs you how to remove the guard command in the source code. It is impossible for that to not work.

Your original post only talks about using a plugin.
 

Shafla

Cute Princeeee
Member
Joined
May 31, 2021
Messages
12
Reaction score
1
First Language
Spanish
Primarily Uses
RMMV
No, you did not. If you read the thread I linked you to, it directs you how to remove the guard command in the source code. It is impossible for that to not work.

Your original post only talks about using a plugin.
Ooooohhhh, a thousand apologies, from the post I was left with only the part of the instructions of the hime plugin, I did not see the tutorial of modifying the other script.
there is an alternative to removing it: change it into whatever you want.
the button name for guard is set in the database under terms, and all it does is cause the actor to use the skill with ID #2 - which you can easily redefine into something else.
Experimenting, I managed to do what I wanted with a few half modifications. I knew long before that you could modify the Guard command for something else, but I was not confident in using it, but in these hours I have found something that I can use it for.

I ended up knowing how to remove the Guard command but I don't need to do it anymore. It will be useful for future projects. Thanks to both of you :D
 

Aerosys

Veteran
Veteran
Joined
Apr 23, 2019
Messages
613
Reaction score
589
First Language
german
Primarily Uses
RMMZ
It's not recommended to modify the Source Code (as it was written in the linked thread), instead, you should add a small Plugin.

Code:
/*:
 * @plugindesc remove Guard Command
 */

// Override
Window_ActorCommand.prototype.addGuardCommand = function() { };
 

Latest Threads

Latest Posts

Latest Profile Posts

Apparently Amazon Prime users get free Genshin Impact stuff like primogems and whatnot every month, but I'm not sure I ever want to fall into the abyss of F2P ever again.
Doing RPG Maker News for 26th Nov to 2nd Dec (2021)

"Yeah. It's been a rough road lately. But that's the thing about the Rangers. It doesn't matter how hard it gets, or how many of them fall. They never stop fighting. The Rangers NEVER stop fighting".

Angela Deth, you are a hero of mine. Sorry for my first run of Wasteland 3.
We must press on. For all those we couldn't save. For all those we might yet save.
FirestormNeos wrote on DarkPlasmaBall's profile.
asking this here instead of the thread in question to avoid derailing it, but I'm curious; is there a particular reason you'd include a "Terms of Use" for an RPG Maker game? Like, are there multiplayer features for the game you're working on?

Forum statistics

Threads
117,144
Messages
1,104,923
Members
153,211
Latest member
Necrozys
Top