I am a bit confused about something in the Mack tile sets and I think I might be missing an image to be found, most probably, somewhere around FSM to fix the issue so I posted it here but feel free to move the topic if it is in the wrong place.
Now the problem;
I found this supplemental chipset of doors below the Mack tiles on FSM:
http://www.tekepon.net/fsm/modules/refmap/images/chara/!object.png
and there is a darkened doorway graphic in Mack Tile C sheet between the green roof and the bell tower:
http://www.tekepon.net/fsm/modules/refmap/images/map/TileC.png
I assumed that the door chipset was made to be used with the doorway in the tile set as the page appears to say that they are supplemental to the tile set but in fact, the doors are longer (and slightly wider) than the doorway. There is no other doorway image that would match the doors in the Mack sets (or I am blind).
The only other option I can think of is to not use any doorway image at all because, the doors are slightly shorter than 2 tiles so I can't just use 2 blank tiles either. I guess I can just use the event and no image beneath it since the animated door has that little bit of floor at the bottom to give the illusion of depth, same as the doorway image on the tile set but, what if I didn't want to use a door for the passage? I can't see a reason to use that doorway image in its current state as it would cause consistency issues unless a custom door that fits is created.
I was thinking Mack character sprites are slightly shorter than xp sprites, right? So maybe that doorway is meant to be used with those "half vx-half xp" style sprites but then there is still no door graphics provided by Mack which would be pretty strange if that is the case (or am I asking for too much?).
So, are we supposed to resize those doors ourselves to have them match that smaller doorway or am I missing something here?