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- Dec 19, 2013
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Hello everyone, today I bring you a problem I've been having.
In the game I am currently working on I want to have bosses (and anything else I choose I guess) that you fight have special barks and such when they are about to do, or when they do specific attacks. All that is easy enough, but I'd also like messages that don't interrupt battle to accompany them like subtitles, but so far neither I (not any kind of coder and have little code knowledge) nor my partner (a coder but of non-rpgmaker languages) have had much luck trawling through the base scripts of the game or those I've added (mostly the Yanfly ace ones) to find out exactly how to stop messages from eliminating the drawn combat interface. I've got some screen shots and a final image I cobbled together to give you guys a better idea of what is going on and what I'm trying to achieve.
1: http://imgur.com/7hWroqy This is what the screen looks like just when battle is initialised just before the sound file is played and is accompanied by the message...
2: http://imgur.com/gSXrzVA This is when the message is drawn on screen, removing the standard combat stuff, which is the problem. It also looks ugly because of my hack job on the Dwarf guy sprite.
3: http://imgur.com/2zPTYBP After the message is played (it doesn't require any interaction from the player, it removes itself after 1.5seconds I think) and then the combat interface is redrawn in full.
4: http://imgur.com/cE7prKe A composite screen shot that is mostly what I want to achieve by the end of this with everyone's help. I'd like the message to be able to appear without removing all the combat stuff and allow the player to go on and begin the battle during the 1.5 seconds the message that accompanies the "engaging boss" audio is playing.
As I said I am using a whole heap of Yanfly scripts but this issue is also present in default projects so I think the problem lies somewhere in the Window or Scene section of the default RPG Maker VX Ace scripts, but hopefully someone here will know better than me.
Hope you can help but as always thank you for reading.
In the game I am currently working on I want to have bosses (and anything else I choose I guess) that you fight have special barks and such when they are about to do, or when they do specific attacks. All that is easy enough, but I'd also like messages that don't interrupt battle to accompany them like subtitles, but so far neither I (not any kind of coder and have little code knowledge) nor my partner (a coder but of non-rpgmaker languages) have had much luck trawling through the base scripts of the game or those I've added (mostly the Yanfly ace ones) to find out exactly how to stop messages from eliminating the drawn combat interface. I've got some screen shots and a final image I cobbled together to give you guys a better idea of what is going on and what I'm trying to achieve.
1: http://imgur.com/7hWroqy This is what the screen looks like just when battle is initialised just before the sound file is played and is accompanied by the message...
2: http://imgur.com/gSXrzVA This is when the message is drawn on screen, removing the standard combat stuff, which is the problem. It also looks ugly because of my hack job on the Dwarf guy sprite.
3: http://imgur.com/2zPTYBP After the message is played (it doesn't require any interaction from the player, it removes itself after 1.5seconds I think) and then the combat interface is redrawn in full.
4: http://imgur.com/cE7prKe A composite screen shot that is mostly what I want to achieve by the end of this with everyone's help. I'd like the message to be able to appear without removing all the combat stuff and allow the player to go on and begin the battle during the 1.5 seconds the message that accompanies the "engaging boss" audio is playing.
As I said I am using a whole heap of Yanfly scripts but this issue is also present in default projects so I think the problem lies somewhere in the Window or Scene section of the default RPG Maker VX Ace scripts, but hopefully someone here will know better than me.
Hope you can help but as always thank you for reading.

