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Hello there!
I'm Pipeptar, and I've been trying RPG Maker Vx Ace for the last two nights and there's a bunch of things that Im trying to do but cant really figure out how to... I hope someone could enlight me in this matter.
For instance, I'm trying to make an item, that when used (in the map, there's no battles in my game) displays a fireplace in front of the character and triggers a switch X which would make 'Butterflies' events to move towards it...
I was thinking I could create a common event that would display a graphic (fireplace) set to Player's Map X/Y (+ or - 1, depends on which way you're facing) and show text and switch X on...
Although I dont know how to set graphic to coordinates depending on Characters location, or make it so that after you place the fireplace you could pick it up again.
Also, how can i make an item call a common event upon using it from the menu?
Let me explain: in another project, the character can throw fireballs when pressing Q,I tried to make it so that when you use 'Fire Scroll' then the common event is called, but that didn't worked so I used a common event with a branch condition that if 'MainCharacter' was wielding 'Fire' weapon and pressed Q the event would set an event called 'S' location on top of the character (I wanted to set it in front of it but couldn't figure out how :c ) and then move foward depending on wich way the player was facing:
Picture of the event
The problem is, weapons can't call common events upon being equiped, so I had to make an event that calls the comon event and set it as parallel process.. yet, copying this event on everymap seems like torture D: is there a way that the event is always triggered? Like seting it as parallel process would do the trick but then ask for a Switch that triggers it and weapons can't trigger switches either >___<
I'm sorry if it came out too long of a question but It's the first time I feel inspired by something in a long time, so if anyone could give me a hint i'd really apreciate it
I'm Pipeptar, and I've been trying RPG Maker Vx Ace for the last two nights and there's a bunch of things that Im trying to do but cant really figure out how to... I hope someone could enlight me in this matter.
For instance, I'm trying to make an item, that when used (in the map, there's no battles in my game) displays a fireplace in front of the character and triggers a switch X which would make 'Butterflies' events to move towards it...
I was thinking I could create a common event that would display a graphic (fireplace) set to Player's Map X/Y (+ or - 1, depends on which way you're facing) and show text and switch X on...
Although I dont know how to set graphic to coordinates depending on Characters location, or make it so that after you place the fireplace you could pick it up again.
Also, how can i make an item call a common event upon using it from the menu?
Let me explain: in another project, the character can throw fireballs when pressing Q,I tried to make it so that when you use 'Fire Scroll' then the common event is called, but that didn't worked so I used a common event with a branch condition that if 'MainCharacter' was wielding 'Fire' weapon and pressed Q the event would set an event called 'S' location on top of the character (I wanted to set it in front of it but couldn't figure out how :c ) and then move foward depending on wich way the player was facing:
Picture of the event
The problem is, weapons can't call common events upon being equiped, so I had to make an event that calls the comon event and set it as parallel process.. yet, copying this event on everymap seems like torture D: is there a way that the event is always triggered? Like seting it as parallel process would do the trick but then ask for a Switch that triggers it and weapons can't trigger switches either >___<
I'm sorry if it came out too long of a question but It's the first time I feel inspired by something in a long time, so if anyone could give me a hint i'd really apreciate it
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