So, I noticed that they allow you to put a text file with your tilesets to give each tile a name.
My curiosity peaked a bit at this. Is this function only used for the editor itself, or does the client have a way to read and access these names?
Can a scripter access a tiles name, and use that name in a function?
For example, have a script that allows a player to move underneath all tiles named "OVERHEAD" regardless of Star Settings?? That way an end user can go into those text files, rename the tiles they want for an over head overhang. This would remove the need of manually adding regions, especially since so many scripts use regions for other tasks, and you can't overlap regions to have multiple functions in one location.
If not, thats a shame, it would be a useful tool for expanding on script power when dealing with specific tiles.