- Joined
- Mar 1, 2012
- Messages
- 23
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- 16
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- English
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First of all, this may well be in the wrong place. Apologies in advance, mods.
As some of you know, I was an active composer in the old rpgmakervx.net community around two years ago. Life forced me to take a bit of a break, but I've come back to the community here and one thing has struck me: why are so few composers doing music for free?
Don't be me wrong - I don't think there's anything wrong with charging for good music on these forums (in fact, I grew my business from my first paid commissions from the RM forums). But I do think that there's something special about this community. Everyone is always willing to help others out. We're all creative people with the same dream. And I think that developers here should have access to quality music, for free, if they want it. They don't need a lot (perhaps one or two character themes and the rest stock/from other games?) and they don't need it quickly, but it should be an option.
I composed music on the forums for around a year and a half before I started doing paid commissions. And though the polish of my work has definitely increased, and though my pieces sound a lot better than they did, one thing I've noticed is that I've lost some of my creativity. When I've done solely paid work over a long period of time, I'll often follow the same old tried-and-true formula. Even when I try to be original, it's very difficult. The money becomes more important than the music itself (even though, as a hobbyist rather than a professional, I don't really need the money). When I look back at some of the old work I did for free on the forums, I'm amazed at how creative some of the pieces were, and I wish I could recapture some of that creativity and channel it into my current work.
I started working (for free) on an RM game called Linus back in December 2009. We're still working on the game. Since then, I've worked on many big, high-paying projects, but no game has been as important to me as Linus. I'm not charging a cent for my work, but I get something more valuable than money back: creative fulfillment.
I'm not trying to point fingers at anyone.You all have the right to charge for your work. I just think that creativity should be valued above money.
As some of you know, I was an active composer in the old rpgmakervx.net community around two years ago. Life forced me to take a bit of a break, but I've come back to the community here and one thing has struck me: why are so few composers doing music for free?
Don't be me wrong - I don't think there's anything wrong with charging for good music on these forums (in fact, I grew my business from my first paid commissions from the RM forums). But I do think that there's something special about this community. Everyone is always willing to help others out. We're all creative people with the same dream. And I think that developers here should have access to quality music, for free, if they want it. They don't need a lot (perhaps one or two character themes and the rest stock/from other games?) and they don't need it quickly, but it should be an option.
I composed music on the forums for around a year and a half before I started doing paid commissions. And though the polish of my work has definitely increased, and though my pieces sound a lot better than they did, one thing I've noticed is that I've lost some of my creativity. When I've done solely paid work over a long period of time, I'll often follow the same old tried-and-true formula. Even when I try to be original, it's very difficult. The money becomes more important than the music itself (even though, as a hobbyist rather than a professional, I don't really need the money). When I look back at some of the old work I did for free on the forums, I'm amazed at how creative some of the pieces were, and I wish I could recapture some of that creativity and channel it into my current work.
I started working (for free) on an RM game called Linus back in December 2009. We're still working on the game. Since then, I've worked on many big, high-paying projects, but no game has been as important to me as Linus. I'm not charging a cent for my work, but I get something more valuable than money back: creative fulfillment.
I'm not trying to point fingers at anyone.You all have the right to charge for your work. I just think that creativity should be valued above money.
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