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When I tried to use a combination of show picture and wait to animate images, there was a flickering between them. I did some looking around and saw someone explain that it's because MV handles the process differently than ACE.
I was told this syntax would prevent that if I used it to call on the images before showing them, which worked.
ImageManager.loadPicture("imagename")
I'm speculating here, but if you kept a game running long enough, I imagine that if more images were cached it would cause the game to slow down? Is this the case?
If it is, is there script similar to 'ImageManager.loadPicture("imagename")' that I can use during events to clear any cached images I called specifically for that event?
I was told this syntax would prevent that if I used it to call on the images before showing them, which worked.
ImageManager.loadPicture("imagename")
I'm speculating here, but if you kept a game running long enough, I imagine that if more images were cached it would cause the game to slow down? Is this the case?
If it is, is there script similar to 'ImageManager.loadPicture("imagename")' that I can use during events to clear any cached images I called specifically for that event?
