- Joined
- Jan 14, 2021
- Messages
- 2
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- N/A
Hello, everyone. I hope you are all having a great day. I haven't bought any software yet, but I am heavily considering RPG maker for a passion project of mine. I won't inflate this with too many details, the core of the matter is there are some mechanics that I want to double-check I could actually implement before I buy anything. Some are more important than others. Since this is going to be a lot, I'm only asking for a yes or no, although if there is a workaround or plug-in that could help, that information would be appreciated.
Thank you in advance, and I'm sorry if this isn't the place to be asking this. If it is, let me know and I'll move it to the correct location.
1. Is there a way in implement a basic stealth mechanic? It doesn't need to be too fancy, even a basic line-of-sight would work.
2. Is there a way to use certain skills outside of combat? Specifically, I'm thinking of a pickpocket mechanic with random outcomes outside of combat. I've looked into this a little, but couldn't seem to find a conclusive answer.
3. I'm not sure how to phrase this, but I'll try. Can you create custom "wellness" bars with custom punishments for hitting 0? Specifically, I'm thinking of an energy bar that causes a blackout upon reaching 0. Something similar to a total team wipeout in pokemon, but working along side the usual HP bar, which will kill the character upon reaching 0.
4. This one seems a bit obvious, but can you create monsters that only drain one attribute? Such as SP, or in my case, Energy? I feel like that should be an easy yes, but I couldn't seem to find any answers.
5. Can you set up situations that require a certain amount of money to be earned or paid in order to progress?
6. I know there are plug-ins for day-night cycles, but is there a way to incorporate slotted time, like in Persona 3, 4, and 5, where doing certain things moves time forward and others don't?
7. Is it possible to attach fast travel to an item? This one is pretty vital, as 2-3 of the characters have an item that can create portals to places they have been before (literal fast travel).
8. Is it possible to add an "invisible party member"? The reasoning behind this is lengthy, and it won't kill anything if not. Basically, I want to know if I can have a character gain experience from a battle they weren't in.
Thank you in advance, and I'm sorry if this isn't the place to be asking this. If it is, let me know and I'll move it to the correct location.
1. Is there a way in implement a basic stealth mechanic? It doesn't need to be too fancy, even a basic line-of-sight would work.
2. Is there a way to use certain skills outside of combat? Specifically, I'm thinking of a pickpocket mechanic with random outcomes outside of combat. I've looked into this a little, but couldn't seem to find a conclusive answer.
3. I'm not sure how to phrase this, but I'll try. Can you create custom "wellness" bars with custom punishments for hitting 0? Specifically, I'm thinking of an energy bar that causes a blackout upon reaching 0. Something similar to a total team wipeout in pokemon, but working along side the usual HP bar, which will kill the character upon reaching 0.
4. This one seems a bit obvious, but can you create monsters that only drain one attribute? Such as SP, or in my case, Energy? I feel like that should be an easy yes, but I couldn't seem to find any answers.
5. Can you set up situations that require a certain amount of money to be earned or paid in order to progress?
6. I know there are plug-ins for day-night cycles, but is there a way to incorporate slotted time, like in Persona 3, 4, and 5, where doing certain things moves time forward and others don't?
7. Is it possible to attach fast travel to an item? This one is pretty vital, as 2-3 of the characters have an item that can create portals to places they have been before (literal fast travel).
8. Is it possible to add an "invisible party member"? The reasoning behind this is lengthy, and it won't kill anything if not. Basically, I want to know if I can have a character gain experience from a battle they weren't in.