A script for RMXP specifically for creating an event (or a good alternative) via script

Lionmeow

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Making a script/common event for throwing items, and I've made some good progress. However, I need to figure out how to create an event or something like that the player can interact with to pick the item back up.
 

KK20

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Without really knowing how the system you built works, I can't give you an answer that will be specific to your needs.
All I can really do is point you to a script that may do what you want already.
 

Lionmeow

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Without really knowing how the system you built works, I can't give you an answer that will be specific to your needs.
All I can really do is point you to a script that may do what you want already.
Not really what I'm doing. In short, I made a script/common event thing that removes an item from your inventory based on a variable. I just need to create an event or some equivalent so said object is able to be picked back up.
 

Andar

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Then you should search for a "clone event" or "copy event" script.

Creating an event from scratch is difficult in all RMs because there is just too much data that has to exactly fit.
So most people go for a sample map that contains all events they need elsewhere and copy or clone the events from that map.

I can't give you any pointers to scripts for XP, but similiar clone scripts exist for VXA and MV, so there should be one for XP somewhere as well.
 

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