- Joined
- Sep 30, 2012
- Messages
- 50
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- 5
- First Language
- English
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I apologize if what I'm asking about already exists, but I'm not entirely certain what to call what it is I'm asking for. (And I'm not sure if that sentence actually made since.)
Essentially, what I'm currently working on is a sort of visual novel/RPG . . . conglomeration? The way the game progresses is heavily based on the players answers to questions, with different endings available through different choices. However, I quickly came to realize that I couldn't quite achieve what I wanted through the functions offered by the engine by themselves. (In other words, there were too many possible choices for event triggers to do the job.)
Essentially, what I wanted is for different choices to offer a sort of "affection point" to each of the different supporting characters, and at the end of the game, depending on which supporting character you had the most points with, that's the character whose "Good End" you got. That said, I would also like to include an option for if you have equal affection with each character, to either be able to say, "Pick Character A, B, C, etc", or to reject them all in favor of a completely different ending. (If there is a way to include an option for if you have NO points with any of them, that would be nice, but as I'm not entirely familiar with how scrips are created, it's not entirely necessary.)
Uh, I hope I was clear enough . . . I had a really great, very clear explanation all thought up in my head, but then it sort of went poof . . .
Again, I apologize if there is something like this already in existence, or if I'm just being a moron and completely overlooking ay to do this with the basic system . . . If I am, could somebody point me in the right direction? (Like to a tutorial?) Pretty please?
Well, this is the very confused Katt, going back to hunting for resources . . . Good day.
Essentially, what I'm currently working on is a sort of visual novel/RPG . . . conglomeration? The way the game progresses is heavily based on the players answers to questions, with different endings available through different choices. However, I quickly came to realize that I couldn't quite achieve what I wanted through the functions offered by the engine by themselves. (In other words, there were too many possible choices for event triggers to do the job.)
Essentially, what I wanted is for different choices to offer a sort of "affection point" to each of the different supporting characters, and at the end of the game, depending on which supporting character you had the most points with, that's the character whose "Good End" you got. That said, I would also like to include an option for if you have equal affection with each character, to either be able to say, "Pick Character A, B, C, etc", or to reject them all in favor of a completely different ending. (If there is a way to include an option for if you have NO points with any of them, that would be nice, but as I'm not entirely familiar with how scrips are created, it's not entirely necessary.)
Uh, I hope I was clear enough . . . I had a really great, very clear explanation all thought up in my head, but then it sort of went poof . . .
Again, I apologize if there is something like this already in existence, or if I'm just being a moron and completely overlooking ay to do this with the basic system . . . If I am, could somebody point me in the right direction? (Like to a tutorial?) Pretty please?
Well, this is the very confused Katt, going back to hunting for resources . . . Good day.


