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This has been solved. For reference to others: http://www.rpgmakervxace.net/topic/31412-a-seperate-item-menu-for-a-custom-item-type/

Thanks for whoever is taking the time to read this request.

The basic jist

In my game I want to have something called "abilities", that can be earned and flipped on and off. These abilities usually affect battles.

I already figured out most of it

First off i'm using a battle script. I'm just going to string in switch references in there to allow the abilities to do there magic. "Abilities" will show to the player as items, and essentially they are items. When "used", these items will allow the player to turn them off/on.

What I need from a generous scripter

I am using Yanfly's menu script: https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/

With this script, I can create a separate menu option that can activate a script.

Basically, I need 2 things

1. I need to be able to designate an item as a new item type, different from item, key item, etc.

2. I need to make a separate item menu specifically for these items.

This distinct item menu would be named abilities in yanfly's script and placed where I wish. I just need the actual script which will be called using a handler method, ":command_abilities" or such.

If any of this is unclear please ask me about it. I'd be very grateful if anyone could help me out!

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